“The Timeless Chamber” is a Serious Game developed in a Virtual Reality (VR) environment, aimed at supporting STEM education through immersive and experiential learning. This paper discusses the design of the game, focusing on its flexibility to accommodate different learning styles and its alignment with STEM educational objectives through gameplay mechanics. The project incorporates Conversational Artificial Intelligence to enable interactive exchanges with historical characters, which provides additional context to the learning process. The development of the game, implemented using Unreal Engine 5, highlights the technical steps taken to create a functional and immersive VR educational experience. By integrating recent technological advancements with educational frameworks, “The Timeless Chamber” aims to serve as a supportive tool in STEM education, exploring the potential benefits of Virtual Reality and Artificial Intelligence in creating an engaging learning environment.

The Timeless Chamber: A Virtual Reality Escape Room Enhancing Educational Experiences

Zolezzi D.;Martini L.;Iacono S.;Vercelli G. V.
2025-01-01

Abstract

“The Timeless Chamber” is a Serious Game developed in a Virtual Reality (VR) environment, aimed at supporting STEM education through immersive and experiential learning. This paper discusses the design of the game, focusing on its flexibility to accommodate different learning styles and its alignment with STEM educational objectives through gameplay mechanics. The project incorporates Conversational Artificial Intelligence to enable interactive exchanges with historical characters, which provides additional context to the learning process. The development of the game, implemented using Unreal Engine 5, highlights the technical steps taken to create a functional and immersive VR educational experience. By integrating recent technological advancements with educational frameworks, “The Timeless Chamber” aims to serve as a supportive tool in STEM education, exploring the potential benefits of Virtual Reality and Artificial Intelligence in creating an engaging learning environment.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/1244527
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