Responsive mobile web applications are quite challenging to test, especially if they require heavy interaction with the environment (e.g., through GPS-based location tracking and camera-based QR code acquisition and recognition) and among different users, as in the case of collaborative games support, where the app needs to support the real-time interaction of a large number of users. In this paper, we propose a case study of orchestrated crowdsourced testing of such a mobile web app, as an approach to face such challenges.
Orchestrated crowdsourced testing of a mobile web application: A case study
Leotta M.;Delzanno G.;Guerrini G.;Mascardi V.
2019-01-01
Abstract
Responsive mobile web applications are quite challenging to test, especially if they require heavy interaction with the environment (e.g., through GPS-based location tracking and camera-based QR code acquisition and recognition) and among different users, as in the case of collaborative games support, where the app needs to support the real-time interaction of a large number of users. In this paper, we propose a case study of orchestrated crowdsourced testing of such a mobile web app, as an approach to face such challenges.File in questo prodotto:
	
	
	
    
	
	
	
	
	
	
	
	
		
			
				
			
		
		
	
	
	
	
		
		
			| File | Dimensione | Formato | |
|---|---|---|---|
| a17-leotta.pdf accesso chiuso 
											Tipologia:
											Documento in versione editoriale
										 
										Dimensione
										2.68 MB
									 
										Formato
										Adobe PDF
									 | 2.68 MB | Adobe PDF | Visualizza/Apri Richiedi una copia | 
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.



