DE GLORIA, ALESSANDRO
 Distribuzione geografica
Continente #
EU - Europa 32.696
AS - Asia 3.323
NA - Nord America 2.407
Continente sconosciuto - Info sul continente non disponibili 440
SA - Sud America 254
AF - Africa 69
OC - Oceania 2
Totale 39.191
Nazione #
IT - Italia 31.789
US - Stati Uniti d'America 2.218
SG - Singapore 1.444
CN - Cina 913
FR - Francia 621
VN - Vietnam 487
BR - Brasile 168
BD - Bangladesh 133
HK - Hong Kong 123
CA - Canada 58
MX - Messico 56
DE - Germania 50
CH - Svizzera 49
JP - Giappone 46
GB - Regno Unito 40
AR - Argentina 36
FI - Finlandia 32
IN - India 31
CR - Costa Rica 17
ID - Indonesia 17
PH - Filippine 17
IQ - Iraq 16
JM - Giamaica 16
NL - Olanda 16
IE - Irlanda 15
PK - Pakistan 14
ZA - Sudafrica 14
RU - Federazione Russa 13
TH - Thailandia 12
UA - Ucraina 12
HN - Honduras 11
TR - Turchia 11
TW - Taiwan 11
CO - Colombia 10
ES - Italia 10
CL - Cile 9
DZ - Algeria 9
EC - Ecuador 9
GT - Guatemala 9
KR - Corea 9
SA - Arabia Saudita 9
TN - Tunisia 9
VE - Venezuela 9
CZ - Repubblica Ceca 7
KE - Kenya 6
PL - Polonia 6
SE - Svezia 6
SV - El Salvador 6
EG - Egitto 5
PR - Porto Rico 5
MY - Malesia 4
NG - Nigeria 4
NI - Nicaragua 4
SC - Seychelles 4
SN - Senegal 4
TT - Trinidad e Tobago 4
UY - Uruguay 4
AT - Austria 3
AZ - Azerbaigian 3
BG - Bulgaria 3
JO - Giordania 3
KZ - Kazakistan 3
PE - Perù 3
PT - Portogallo 3
PY - Paraguay 3
AU - Australia 2
BB - Barbados 2
BE - Belgio 2
BO - Bolivia 2
BY - Bielorussia 2
GA - Gabon 2
IR - Iran 2
LB - Libano 2
LT - Lituania 2
LV - Lettonia 2
ML - Mali 2
NP - Nepal 2
RO - Romania 2
RS - Serbia 2
AE - Emirati Arabi Uniti 1
AL - Albania 1
BF - Burkina Faso 1
BH - Bahrain 1
CI - Costa d'Avorio 1
DJ - Gibuti 1
DK - Danimarca 1
DM - Dominica 1
EE - Estonia 1
GE - Georgia 1
GF - Guiana Francese 1
GN - Guinea 1
GR - Grecia 1
HR - Croazia 1
HU - Ungheria 1
IL - Israele 1
IS - Islanda 1
KW - Kuwait 1
MA - Marocco 1
MD - Moldavia 1
ME - Montenegro 1
Totale 38.740
Città #
Genova 19.379
Genoa 7.401
Rapallo 2.789
Vado Ligure 1.951
Singapore 670
San Jose 561
Lauterbourg 278
Ashburn 246
Beijing 152
New York 145
Ho Chi Minh City 132
Hong Kong 114
Hanoi 107
Santa Clara 84
Bordighera 69
Zurich 48
Council Bluffs 47
Los Angeles 44
Frankfurt am Main 37
Tokyo 37
Helsinki 32
Mexico City 30
Milan 29
Da Nang 26
Dallas 25
Haiphong 25
Atlanta 23
Rome 23
Chicago 22
Tianjin 21
São Paulo 17
Dublin 15
St Louis 15
Houston 14
Jacksonville 13
North Charleston 13
Orem 13
Philadelphia 13
San José 13
Boardman 12
Buffalo 12
Cardiff 12
Phoenix 12
Guangzhou 11
San Antonio 11
Amsterdam 10
Kingston 9
Miami 9
Montreal 9
Naples 9
Brooklyn 8
Louisville 8
Toronto 8
Turin 8
Washington 8
Biên Hòa 7
Guatemala City 7
Rio de Janeiro 7
Bari 6
Brasília 6
Buenos Aires 6
Columbus 6
Garland 6
Helotes 6
Hải Dương 6
Pensacola 6
Pittsburgh 6
Princeton 6
Toluca 6
Alexandria 5
Ankara 5
Bangkok 5
Bologna 5
Boston 5
Can Tho 5
Chennai 5
City of London 5
Detroit 5
Dhaka 5
Florence 5
Johannesburg 5
Las Vegas 5
London 5
Manchester 5
Mumbai 5
Nuremberg 5
Queens 5
Quận Ba 5
Rochester 5
San Francisco 5
Seattle 5
Temecula 5
The Dalles 5
České Budějovice 5
Baghdad 4
Caracas 4
Corona 4
Dakar 4
Denver 4
Honolulu 4
Totale 35.065
Nome #
VeGame: Exploring Art and History in Venice 309
Field test of multimedia portable guides for tourists 276
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 246
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 231
Integrating portable multimedia tools in car 231
The Journey: A Service-Based Adaptive Serious Game on Probability 222
Developing in-car based Tour Guides 212
A game engine plug-in for efficient development of investigation mechanics in serious games 211
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 211
User testing a hypermedia tour guide 210
A serious game architecture for green mobility 209
The absolute and social comparative analysis of driver performance on a simulated road network 208
User testing a hypermedia tour guide 205
Mapping Learning and Game Mechanics for Serious Games Analysis 202
A Boltzmann machine approach to code optimization 198
A Gamified Flexible Transportation Service for On-Demand Public Transport 195
A case study on Service-Oriented Architecture for Serious Games 193
Block placement with a Boltzmann machine 191
An easy to author Dialogue Management System for Serious Games. 189
A Neuroscience Based Approach to Game Based Learning Design 189
Towards a virtual reality interactive application for truck traffic access management 189
A Low-Power Microcontroller with On-Chip Self-Tuning Digital Clock-Generator for Variable-Load Applications 187
Maximizing power transfer for dynamic wireless charging electric vehicles 185
Design and Construction of an Arbitrary Waveform Generator 183
A smart mobility serious game concept and business development study 182
TEAM applications for Collaborative Road Mobility 182
A Serious Game model for Cultural Heritage 181
Towards a service-oriented architecture framework for educational serious games 181
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 180
From Electrical Interactions among Dipoles to Cellular Automata: a Model 178
Designing a Serious Game as a Diagnostic Tool 178
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 177
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 176
A non-deterministic scheduler for a software pipelining compiler 171
Safe Drive Map Concept for Road Curve Monitoring 168
User preferences for a serious game to improve driving 168
A configurable customer tailored instrument cluster: the project ACTIVE 166
AutoGraL: a Java 2D Graphics Library for Configurable Automotive Dashboards 165
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 165
Platform for Distributed 3D Gaming 165
Developing a Synthetic Dataset for Driving Scenarios 163
A Tile-Expansion Router 163
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 163
Designing mobile games for a challenging experience of the urban heritage 162
3D Graphic Streaming Protocol for Pervasive Gaming 160
A social serious game concept for green, fluid and collaborative driving 160
Clustered Boltzmann machines: Massively parallel architectures for constrained optimization problems 159
Supporting efficient design of mobile HCI 159
An activity theory-based model for serious games analysis and conceptual design 158
3D rendering of Luca Cambiaso's (1527-1585) "cubist" figures 157
A serious game to promote road safety 156
A delay insensitive approach to the VLSI design of a DRAM controller 156
Deployment of serious gaming approach for safe and sustainable mobility 156
A Java based web application which addresses urban traffic problems relying on real-time collected data 155
A Serious Games to Inform about HIV Prevention: HInVaders, a Case Study 155
A programmable instruction format extension to VLIW architectures 154
Auditory attention, implications for serious game design 154
Puzzle-it: An HTML5 Serious Games Platform for Education 153
Exploiting real-time EEG analysis for assessing flow in games 153
Implementation Techniques for Fuzzy Theory Systems and Their Applications 153
An evaluation system for Prolog dedicated processors 153
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 152
A self-timed interrupt controller: a case study in asynchronous micro-architecture design 152
Hardware design of asynchronous fuzzy controllers 151
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 150
A novel stability analysis of a PLL for timing recovery in hard disk drives 149
Building a Comprehensive R&D Community on Serious Games 149
Discovering the European Heritage Through the ChiKho Educational Web Game 149
A standard cell set for delay insensitive VLSI design 148
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 148
Raspberry pi 3 performance characterization in an artificial vision automotive application 148
A VLSI architecture for a Prolog machine 147
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 146
A Tool for Automatic Synthesis of Fuzzy Controllers 146
Adaptive Experience Engine for Serious Games 146
Enhancing the Educational Value of Video Games 145
SVM-Based Pedestrian Recognition on Near-InfraRed images 145
Developing ICT solutions for dynamic charging of electric vehicles 145
Invocation Profile Characterization of Java Applications 144
Massive parallelism in multi-level simulation of VLSI circuits 144
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 144
Design of an ASIP architecture for low-level visual elaborations. 143
LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places 143
Design and characterization of a standard cell set for delay insensitive VLSI design 143
Instruction level parallelism in Prolog: Analysis and architectural support 143
A task annotation model for SandBox Serious Games 143
Player Experience evaluation: an approach based on the Personal Construct Theory 142
An architectural approach to efficient 3D urban modeling 142
A Cloud-based Videogame Streaming System for Pervasive Gaming 141
Hardware solutions for fuzzy control 141
Serious Games for education and training 141
WLESS-Frame: a simulation-based development environment for 802.11stations 140
A Format of Serious Games for Higher Technology Education Topics 140
A dedicated massively parallel architecture for the Boltzmann Machine 140
An IoT-inspired cloud-based web service architecture for e-health applications 139
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students 139
An Integrated Framework for Personalized t-learning 139
Designing Cultural Heritage contents for Serious Virtual Worlds 137
Visa: A variable instruction set architecture 137
Designing Effective Serious Games: Opportunities and Challenges for Research 137
Totale 16.785
Categoria #
all - tutte 123.305
article - articoli 43.970
book - libri 288
conference - conferenze 69.531
curatela - curatele 0
other - altro 694
patent - brevetti 0
selected - selezionate 0
volume - volumi 8.822
Totale 246.610


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20223.305 65 195 298 316 171 233 232 794 139 309 119 434
2022/20233.441 355 144 36 329 538 695 61 289 590 59 292 53
2023/20241.571 116 226 71 190 128 261 68 92 73 62 79 205
2024/20255.119 246 445 184 263 596 535 479 748 256 306 409 652
2025/20268.515 948 295 462 696 1.086 996 1.482 420 642 874 358 256
2026/2027824 824 0 0 0 0 0 0 0 0 0 0 0
Totale 39.191