BELLOTTI, FRANCESCO
 Distribuzione geografica
Continente #
EU - Europa 29.330
AS - Asia 3.583
NA - Nord America 2.118
SA - Sud America 267
AF - Africa 65
OC - Oceania 9
Totale 35.372
Nazione #
IT - Italia 28.350
US - Stati Uniti d'America 1.953
SG - Singapore 1.514
CN - Cina 945
FR - Francia 613
VN - Vietnam 569
BR - Brasile 170
BD - Bangladesh 155
HK - Hong Kong 135
MX - Messico 76
DE - Germania 75
CA - Canada 59
GB - Regno Unito 57
JP - Giappone 50
FI - Finlandia 46
AR - Argentina 45
IN - India 40
CH - Svizzera 25
ES - Italia 25
NL - Olanda 20
PH - Filippine 20
ZA - Sudafrica 19
TR - Turchia 17
TW - Taiwan 17
ID - Indonesia 16
PK - Pakistan 16
UA - Ucraina 16
RO - Romania 14
IQ - Iraq 13
IE - Irlanda 12
SA - Arabia Saudita 12
EC - Ecuador 11
RU - Federazione Russa 11
CO - Colombia 10
CL - Cile 9
TN - Tunisia 9
AU - Australia 8
KR - Corea 8
MA - Marocco 8
SE - Svezia 8
TH - Thailandia 8
UZ - Uzbekistan 8
DZ - Algeria 7
KE - Kenya 7
MY - Malesia 7
PL - Polonia 7
AT - Austria 6
CR - Costa Rica 6
AL - Albania 5
JO - Giordania 5
PE - Perù 5
SV - El Salvador 5
UY - Uruguay 5
AE - Emirati Arabi Uniti 4
BH - Bahrain 4
BO - Bolivia 4
EE - Estonia 4
HU - Ungheria 4
IR - Iran 4
JM - Giamaica 4
SN - Senegal 4
VE - Venezuela 4
BE - Belgio 3
EG - Egitto 3
LT - Lituania 3
NP - Nepal 3
PR - Porto Rico 3
PS - Palestinian Territory 3
PT - Portogallo 3
PY - Paraguay 3
RS - Serbia 3
AZ - Azerbaigian 2
BG - Bulgaria 2
BY - Bielorussia 2
DK - Danimarca 2
GR - Grecia 2
GT - Guatemala 2
HN - Honduras 2
LV - Lettonia 2
MD - Moldavia 2
NO - Norvegia 2
SK - Slovacchia (Repubblica Slovacca) 2
SY - Repubblica araba siriana 2
TT - Trinidad e Tobago 2
BB - Barbados 1
BF - Burkina Faso 1
CI - Costa d'Avorio 1
CZ - Repubblica Ceca 1
DM - Dominica 1
DO - Repubblica Dominicana 1
GF - Guiana Francese 1
GP - Guadalupe 1
HR - Croazia 1
IL - Israele 1
KW - Kuwait 1
KZ - Kazakistan 1
LB - Libano 1
ML - Mali 1
MN - Mongolia 1
MT - Malta 1
Totale 35.362
Città #
Genova 16.016
Genoa 7.682
Vado Ligure 2.215
Rapallo 2.094
Singapore 718
San Jose 663
Lauterbourg 262
Ashburn 243
Ho Chi Minh City 151
Beijing 147
New York 146
Hong Kong 127
Hanoi 123
Santa Clara 82
Council Bluffs 75
Bordighera 57
Los Angeles 57
Frankfurt am Main 51
Tokyo 43
Boardman 40
Mexico City 37
Da Nang 36
Haiphong 36
Milan 36
Helsinki 30
Rome 25
Zurich 24
Tianjin 23
Dallas 21
Orem 20
São Paulo 18
Buffalo 16
Atlanta 15
City of London 14
Coatzacoalcos 13
Lappeenranta 13
Montreal 13
Amsterdam 12
Biên Hòa 12
Dublin 12
Guangzhou 12
Madrid 12
St Louis 12
Chicago 11
Poplar 11
Naples 10
Toronto 10
Hải Dương 9
Bucharest 8
Cardiff 8
Des Moines 8
Dhaka 8
Johannesburg 8
Rio de Janeiro 8
Taipei 8
Nuremberg 7
Palermo 7
Shenzhen 7
Baghdad 6
Bologna 6
Brasília 6
Buenos Aires 6
Can Tho 6
Chennai 6
Houston 6
Istanbul 6
Kozhikode 6
London 6
Marseille 6
Paris 6
Philadelphia 6
Phoenix 6
Quận Ba 6
Sinop 6
Tashkent 6
Toluca 6
Turin 6
Amman 5
Boston 5
Campomorone 5
Denver 5
Jacksonville 5
Karachi 5
Las Vegas 5
Nairobi 5
Newark 5
Ninh Bình 5
Quảng Ngãi 5
San Francisco 5
San José 5
Shanghai 5
Stockholm 5
Sydney 5
Thái Nguyên 5
Tirana 5
Warsaw 5
Bangkok 4
Bari 4
Baton Rouge 4
Budapest 4
Totale 31.807
Nome #
VeGame: Exploring Art and History in Venice 302
Field test of multimedia portable guides for tourists 273
Alessandro De Gloria, a Pioneer in Electronic Engineering Applications 251
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 243
Integrating portable multimedia tools in car 230
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 226
The Journey: A Service-Based Adaptive Serious Game on Probability 214
Developing in-car based Tour Guides 209
User testing a hypermedia tour guide 208
A game engine plug-in for efficient development of investigation mechanics in serious games 207
The absolute and social comparative analysis of driver performance on a simulated road network 205
A serious game architecture for green mobility 204
User testing a hypermedia tour guide 203
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 202
Mapping Learning and Game Mechanics for Serious Games Analysis 198
A Gamified Flexible Transportation Service for On-Demand Public Transport 191
A case study on Service-Oriented Architecture for Serious Games 190
Novel Television-Based Cognitive Training Improves Working Memory and Executive Function 187
A Learning Oriented Technological Framework for iDTV 185
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 184
A Neuroscience Based Approach to Game Based Learning Design 184
Towards a virtual reality interactive application for truck traffic access management 184
Maximizing power transfer for dynamic wireless charging electric vehicles 181
A Serious Game model for Cultural Heritage 180
A smart mobility serious game concept and business development study 180
TEAM applications for Collaborative Road Mobility 179
Towards a service-oriented architecture framework for educational serious games 178
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 176
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 174
Designing a Serious Game as a Diagnostic Tool 173
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 172
Safe Drive Map Concept for Road Curve Monitoring 165
AutoGraL: a Java 2D Graphics Library for Configurable Automotive Dashboards 164
A configurable customer tailored instrument cluster: the project ACTIVE 163
User preferences for a serious game to improve driving 163
Platform for Distributed 3D Gaming 163
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 162
Designing mobile games for a challenging experience of the urban heritage 162
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 161
A Diagnostic Tool on Time Perception of Children with ADHD 158
A social serious game concept for green, fluid and collaborative driving 158
3D Graphic Streaming Protocol for Pervasive Gaming 157
An activity theory-based model for serious games analysis and conceptual design 157
Supporting efficient design of mobile HCI 156
Gaming platform for running games on low-end devices 156
Developing a Synthetic Dataset for Driving Scenarios 155
A serious game to promote road safety 152
Analysis on educating mechanical engineers through serious games using pervasive technologies 152
Auditory attention, implications for serious game design 152
Puzzle-it: An HTML5 Serious Games Platform for Education 151
Enhancing μNAS for 1D CNNs on Microcontrollers 150
3D rendering of Luca Cambiaso's (1527-1585) "cubist" figures 150
Exploiting real-time EEG analysis for assessing flow in games 150
Deployment of serious gaming approach for safe and sustainable mobility 150
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 149
Integrating nomadic devices in an adaptive driver-vehicle environment 149
A Java based web application which addresses urban traffic problems relying on real-time collected data 148
Building a Comprehensive R&D Community on Serious Games 148
Discovering the European Heritage Through the ChiKho Educational Web Game 146
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 145
Study Design and Data Gathering Guide for Serious Games’ Evaluation 145
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 145
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 144
Enhancing the Educational Value of Video Games 143
Adaptive Experience Engine for Serious Games 143
Raspberry pi 3 performance characterization in an artificial vision automotive application 143
LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places 142
Serious Games for Personal and Social Learning & Ethics: Status and Trends 142
Developing ICT solutions for dynamic charging of electric vehicles 142
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 141
A task annotation model for SandBox Serious Games 141
Assessment in and of Serious Games: An Overview 141
Invocation Profile Characterization of Java Applications 140
An architectural approach to efficient 3D urban modeling 140
SVM-Based Pedestrian Recognition on Near-InfraRed images 139
Serious Games for education and training 139
Definition of an information management structure through an on-vehicle HMI: the COMUNICAR project 138
Player Experience evaluation: an approach based on the Personal Construct Theory 137
A Cloud-based Videogame Streaming System for Pervasive Gaming 137
WLESS-Frame: a simulation-based development environment for 802.11stations 136
A Format of Serious Games for Higher Technology Education Topics 136
Designing Effective Serious Games: Opportunities and Challenges for Research 136
An Integrated Framework for Personalized t-learning 136
Special issue on Serious Games 135
Designing Cultural Heritage contents for Serious Virtual Worlds 135
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice 135
MADE: developing edutainment applications on mobile computers 135
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students 134
Dangerous Curve Monitoring Application based on Vehicle-Infrastructure Cooperative Systems 133
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 132
To facilitate or not? Understanding the role of the teacher in using a serious game 132
Design and implementation of an IoT system for enhancing proprioception training 132
High-Level Decision-Making Non-player Vehicles 132
Bringing Intelligence to the Edge for Structural Health Monitoring: The Case Study of the Z24 Bridge 131
Classification of Skiing Techniques on Embedded System 130
Tutorial: Service-oriented architecture (SOA) development for serious games 130
Developing a Near Infrared Based Night Vision System 129
Introduction to special issue on serious games for cultural heritage 128
Testing cross-platform streaming of video games over wired and wireless LANs 128
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 128
Totale 16.230
Categoria #
all - tutte 112.181
article - articoli 33.485
book - libri 437
conference - conferenze 71.237
curatela - curatele 0
other - altro 356
patent - brevetti 0
selected - selezionate 0
volume - volumi 6.666
Totale 224.362


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021118 0 0 0 0 0 0 0 0 0 0 0 118
2021/20222.812 54 196 250 306 119 200 226 632 109 255 138 327
2022/20232.602 266 93 30 233 400 478 69 240 468 54 222 49
2023/20241.606 102 196 85 164 122 224 54 148 98 83 95 235
2024/20255.505 296 440 203 347 713 583 516 758 259 307 473 610
2025/20269.919 916 404 620 823 1.252 1.010 1.594 582 826 980 503 409
Totale 35.987