BELLOTTI, FRANCESCO
 Distribuzione geografica
Continente #
EU - Europa 29.498
AS - Asia 3.738
NA - Nord America 3.472
Continente sconosciuto - Info sul continente non disponibili 619
SA - Sud America 306
AF - Africa 86
OC - Oceania 9
Totale 37.728
Nazione #
IT - Italia 28.492
US - Stati Uniti d'America 3.196
SG - Singapore 1.526
CN - Cina 966
FR - Francia 618
VN - Vietnam 581
BD - Bangladesh 220
BR - Brasile 187
HK - Hong Kong 145
CA - Canada 99
MX - Messico 84
DE - Germania 76
GB - Regno Unito 61
JP - Giappone 53
AR - Argentina 47
FI - Finlandia 46
IN - India 44
ID - Indonesia 28
ES - Italia 27
CH - Svizzera 25
PH - Filippine 23
NL - Olanda 22
CO - Colombia 19
ZA - Sudafrica 19
JM - Giamaica 18
TR - Turchia 18
CR - Costa Rica 17
TW - Taiwan 17
UA - Ucraina 17
PK - Pakistan 16
EC - Ecuador 15
RO - Romania 14
IQ - Iraq 13
HN - Honduras 12
IE - Irlanda 12
MY - Malesia 12
SA - Arabia Saudita 12
TH - Thailandia 12
RU - Federazione Russa 11
SC - Seychelles 11
CL - Cile 10
GT - Guatemala 10
NG - Nigeria 10
TN - Tunisia 9
VE - Venezuela 9
AU - Australia 8
KR - Corea 8
MA - Marocco 8
SE - Svezia 8
SV - El Salvador 8
UZ - Uzbekistan 8
AT - Austria 7
BB - Barbados 7
DZ - Algeria 7
KE - Kenya 7
PL - Polonia 7
CZ - Repubblica Ceca 6
PE - Perù 6
PT - Portogallo 6
AE - Emirati Arabi Uniti 5
AL - Albania 5
HU - Ungheria 5
IR - Iran 5
JO - Giordania 5
TT - Trinidad e Tobago 5
UY - Uruguay 5
BH - Bahrain 4
BO - Bolivia 4
EE - Estonia 4
NI - Nicaragua 4
NP - Nepal 4
PR - Porto Rico 4
SN - Senegal 4
BE - Belgio 3
EG - Egitto 3
LT - Lituania 3
PS - Palestinian Territory 3
PY - Paraguay 3
RS - Serbia 3
AZ - Azerbaigian 2
BG - Bulgaria 2
BS - Bahamas 2
BY - Bielorussia 2
DK - Danimarca 2
GR - Grecia 2
HR - Croazia 2
LV - Lettonia 2
MD - Moldavia 2
NO - Norvegia 2
PA - Panama 2
SK - Slovacchia (Repubblica Slovacca) 2
SY - Repubblica araba siriana 2
BF - Burkina Faso 1
CI - Costa d'Avorio 1
CW - ???statistics.table.value.countryCode.CW??? 1
DM - Dominica 1
DO - Repubblica Dominicana 1
GF - Guiana Francese 1
GP - Guadalupe 1
IL - Israele 1
Totale 37.095
Città #
Genova 16.016
Genoa 7.696
Vado Ligure 2.215
Rapallo 2.094
San Jose 813
Singapore 724
Ashburn 388
Lauterbourg 262
Beijing 163
New York 163
Ho Chi Minh City 152
Hong Kong 132
Hanoi 128
Santa Clara 117
Los Angeles 79
Council Bluffs 77
Bordighera 57
Milan 56
Frankfurt am Main 52
Dallas 45
Tokyo 43
Mexico City 41
Boardman 40
Rome 40
Chicago 37
Da Nang 37
Haiphong 36
Atlanta 32
Helsinki 30
Phoenix 30
Zurich 24
Tianjin 23
Buffalo 21
Orem 20
Philadelphia 20
Houston 19
São Paulo 19
Montreal 17
St Louis 17
Washington 16
Jacksonville 15
City of London 14
Coatzacoalcos 13
Lappeenranta 13
Miami 13
Naples 13
Parma 13
Pittsburgh 13
San Antonio 13
Toronto 13
Amsterdam 12
Biên Hòa 12
Bologna 12
Dublin 12
Guangzhou 12
Madrid 12
San Francisco 12
San José 12
Kingston 11
Newark 11
Poplar 11
Brooklyn 10
Lagos 10
London 10
Turin 10
Bolzano 9
Boston 9
Denver 9
Dhaka 9
Hải Dương 9
Las Vegas 9
Louisville 9
Palermo 9
Paris 9
Rio de Janeiro 9
Seattle 9
West Jakarta 9
Bucharest 8
Cardiff 8
Des Moines 8
Guatemala City 8
Johannesburg 8
Taipei 8
The Bronx 8
Brasília 7
Kansas City 7
Kuala Lumpur 7
Nuremberg 7
Princeton 7
Shenzhen 7
Baghdad 6
Bridgetown 6
Buenos Aires 6
Can Tho 6
Chennai 6
Columbus 6
Detroit 6
Florence 6
Garland 6
Greenville 6
Totale 32.559
Nome #
VeGame: Exploring Art and History in Venice 311
Field test of multimedia portable guides for tourists 278
Alessandro De Gloria, a Pioneer in Electronic Engineering Applications 257
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 248
Integrating portable multimedia tools in car 233
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 232
The Journey: A Service-Based Adaptive Serious Game on Probability 225
Developing in-car based Tour Guides 214
A serious game architecture for green mobility 213
A game engine plug-in for efficient development of investigation mechanics in serious games 212
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 212
User testing a hypermedia tour guide 211
The absolute and social comparative analysis of driver performance on a simulated road network 209
User testing a hypermedia tour guide 206
Mapping Learning and Game Mechanics for Serious Games Analysis 203
A Gamified Flexible Transportation Service for On-Demand Public Transport 198
A case study on Service-Oriented Architecture for Serious Games 194
Novel Television-Based Cognitive Training Improves Working Memory and Executive Function 192
A Learning Oriented Technological Framework for iDTV 191
A Neuroscience Based Approach to Game Based Learning Design 191
Towards a virtual reality interactive application for truck traffic access management 190
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 186
Maximizing power transfer for dynamic wireless charging electric vehicles 185
A smart mobility serious game concept and business development study 183
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 183
A Serious Game model for Cultural Heritage 182
TEAM applications for Collaborative Road Mobility 182
Towards a service-oriented architecture framework for educational serious games 181
Designing a Serious Game as a Diagnostic Tool 180
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 179
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 179
A configurable customer tailored instrument cluster: the project ACTIVE 171
Safe Drive Map Concept for Road Curve Monitoring 169
User preferences for a serious game to improve driving 169
Developing a Synthetic Dataset for Driving Scenarios 167
AutoGraL: a Java 2D Graphics Library for Configurable Automotive Dashboards 166
Platform for Distributed 3D Gaming 166
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 165
3D Graphic Streaming Protocol for Pervasive Gaming 165
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 164
Designing mobile games for a challenging experience of the urban heritage 163
A Diagnostic Tool on Time Perception of Children with ADHD 163
3D rendering of Luca Cambiaso's (1527-1585) "cubist" figures 161
Supporting efficient design of mobile HCI 161
Bringing Intelligence to the Edge for Structural Health Monitoring: The Case Study of the Z24 Bridge 161
Enhancing μNAS for 1D CNNs on Microcontrollers 160
A serious game to promote road safety 160
A social serious game concept for green, fluid and collaborative driving 160
Gaming platform for running games on low-end devices 160
A Java based web application which addresses urban traffic problems relying on real-time collected data 159
An activity theory-based model for serious games analysis and conceptual design 159
Deployment of serious gaming approach for safe and sustainable mobility 158
Auditory attention, implications for serious game design 157
Analysis on educating mechanical engineers through serious games using pervasive technologies 156
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 153
Puzzle-it: An HTML5 Serious Games Platform for Education 153
Exploiting real-time EEG analysis for assessing flow in games 153
Building a Comprehensive R&D Community on Serious Games 152
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 151
Integrating nomadic devices in an adaptive driver-vehicle environment 151
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 149
Raspberry pi 3 performance characterization in an artificial vision automotive application 149
Discovering the European Heritage Through the ChiKho Educational Web Game 149
Enhancing the Educational Value of Video Games 148
Invocation Profile Characterization of Java Applications 147
Adaptive Experience Engine for Serious Games 147
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 146
Serious Games for Personal and Social Learning & Ethics: Status and Trends 146
Study Design and Data Gathering Guide for Serious Games’ Evaluation 146
SVM-Based Pedestrian Recognition on Near-InfraRed images 145
LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places 145
A Cloud-based Videogame Streaming System for Pervasive Gaming 145
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 145
Developing ICT solutions for dynamic charging of electric vehicles 145
Fine-Grain Traffic Control for Smart Intersections 145
Definition of an information management structure through an on-vehicle HMI: the COMUNICAR project 144
Assessment in and of Serious Games: An Overview 144
A task annotation model for SandBox Serious Games 143
Player Experience evaluation: an approach based on the Personal Construct Theory 142
A Format of Serious Games for Higher Technology Education Topics 142
An architectural approach to efficient 3D urban modeling 142
An Integrated Framework for Personalized t-learning 142
A Tiny CNN for Embedded Electronic Skin Systems 141
WLESS-Frame: a simulation-based development environment for 802.11stations 141
Serious Games for education and training 141
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students 141
Performance Comparison of YOLOv8 and YOLOv10 for Traffic Light Detection on a Jetson Nano Board 138
Designing Cultural Heritage contents for Serious Virtual Worlds 138
Designing Effective Serious Games: Opportunities and Challenges for Research 138
MADE: developing edutainment applications on mobile computers 137
Special issue on Serious Games 136
Dangerous Curve Monitoring Application based on Vehicle-Infrastructure Cooperative Systems 136
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice 136
High-Level Decision-Making Non-player Vehicles 136
Classification of Skiing Techniques on Embedded System 135
Design and implementation of an IoT system for enhancing proprioception training 135
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 133
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 133
Deep Learning-Based Real-Time Driver Cognitive Distraction Detection 132
Testing cross-platform streaming of video games over wired and wireless LANs 132
Totale 16.748
Categoria #
all - tutte 120.425
article - articoli 36.028
book - libri 469
conference - conferenze 76.442
curatela - curatele 0
other - altro 378
patent - brevetti 0
selected - selezionate 0
volume - volumi 7.108
Totale 240.850


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20222.562 0 0 250 306 119 200 226 632 109 255 138 327
2022/20232.602 266 93 30 233 400 478 69 240 468 54 222 49
2023/20241.606 102 196 85 164 122 224 54 148 98 83 95 235
2024/20255.505 296 440 203 347 713 583 516 758 259 307 473 610
2025/20269.992 916 404 620 823 1.252 1.010 1.594 582 826 980 503 482
2026/20271.668 999 328 341 0 0 0 0 0 0 0 0 0
Totale 37.728