BELLOTTI, FRANCESCO
 Distribuzione geografica
Continente #
EU - Europa 29.153
AS - Asia 3.400
NA - Nord America 1.421
SA - Sud America 267
AF - Africa 65
OC - Oceania 6
Totale 34.312
Nazione #
IT - Italia 28.200
SG - Singapore 1.501
US - Stati Uniti d'America 1.313
CN - Cina 908
FR - Francia 613
VN - Vietnam 569
BR - Brasile 170
HK - Hong Kong 130
DE - Germania 72
MX - Messico 71
GB - Regno Unito 56
JP - Giappone 49
FI - Finlandia 46
AR - Argentina 45
IN - India 40
BD - Bangladesh 33
CA - Canada 22
CH - Svizzera 22
PH - Filippine 20
ES - Italia 19
ZA - Sudafrica 19
TR - Turchia 17
TW - Taiwan 17
ID - Indonesia 16
PK - Pakistan 16
UA - Ucraina 16
NL - Olanda 14
RO - Romania 14
IQ - Iraq 13
IE - Irlanda 12
EC - Ecuador 11
RU - Federazione Russa 11
SA - Arabia Saudita 11
CO - Colombia 10
CL - Cile 9
TN - Tunisia 9
MA - Marocco 8
SE - Svezia 8
TH - Thailandia 8
UZ - Uzbekistan 8
DZ - Algeria 7
KE - Kenya 7
KR - Corea 7
PL - Polonia 7
AT - Austria 6
AU - Australia 5
JO - Giordania 5
MY - Malesia 5
PE - Perù 5
UY - Uruguay 5
AE - Emirati Arabi Uniti 4
BH - Bahrain 4
BO - Bolivia 4
EE - Estonia 4
HU - Ungheria 4
SN - Senegal 4
VE - Venezuela 4
BE - Belgio 3
EG - Egitto 3
IR - Iran 3
LT - Lituania 3
NP - Nepal 3
PS - Palestinian Territory 3
PT - Portogallo 3
PY - Paraguay 3
RS - Serbia 3
AL - Albania 2
AZ - Azerbaigian 2
BY - Bielorussia 2
CR - Costa Rica 2
DK - Danimarca 2
PR - Porto Rico 2
SK - Slovacchia (Repubblica Slovacca) 2
SV - El Salvador 2
SY - Repubblica araba siriana 2
BF - Burkina Faso 1
BG - Bulgaria 1
CI - Costa d'Avorio 1
CZ - Repubblica Ceca 1
DM - Dominica 1
DO - Repubblica Dominicana 1
GF - Guiana Francese 1
GP - Guadalupe 1
GR - Grecia 1
GT - Guatemala 1
HN - Honduras 1
HR - Croazia 1
IL - Israele 1
JM - Giamaica 1
KW - Kuwait 1
KZ - Kazakistan 1
LB - Libano 1
LV - Lettonia 1
MD - Moldavia 1
ML - Mali 1
MN - Mongolia 1
MT - Malta 1
NA - Namibia 1
NI - Nicaragua 1
NO - Norvegia 1
Totale 34.303
Città #
Genova 16.016
Genoa 7.660
Vado Ligure 2.215
Rapallo 2.094
Singapore 713
San Jose 568
Lauterbourg 262
Ashburn 173
Ho Chi Minh City 151
Hanoi 123
Beijing 122
Hong Kong 122
New York 101
Council Bluffs 75
Bordighera 57
Santa Clara 51
Frankfurt am Main 49
Tokyo 43
Da Nang 36
Haiphong 36
Los Angeles 34
Mexico City 33
Helsinki 30
Tianjin 23
Milan 22
Zurich 22
Rome 19
Orem 18
São Paulo 18
City of London 14
Coatzacoalcos 13
Lappeenranta 13
Amsterdam 12
Biên Hòa 12
Dublin 12
Guangzhou 12
Poplar 11
St Louis 10
Hải Dương 9
Montreal 9
Bucharest 8
Cardiff 8
Dhaka 8
Johannesburg 8
Rio de Janeiro 8
Taipei 8
Buffalo 7
Chicago 7
Des Moines 7
Nuremberg 7
Shenzhen 7
Baghdad 6
Brasília 6
Buenos Aires 6
Can Tho 6
Chennai 6
Dallas 6
Istanbul 6
Kozhikode 6
London 6
Madrid 6
Marseille 6
Paris 6
Quận Ba 6
Sinop 6
Tashkent 6
Toluca 6
Turin 6
Amman 5
Atlanta 5
Campomorone 5
Karachi 5
Nairobi 5
Ninh Bình 5
Quảng Ngãi 5
Shanghai 5
Stockholm 5
Thái Nguyên 5
Warsaw 5
Bangkok 4
Boardman 4
Bologna 4
Budapest 4
Bắc Giang 4
Bắc Ninh 4
Casablanca 4
Dakar 4
Denver 4
Kyiv 4
Lahore 4
Lima 4
Lviv 4
Montevideo 4
Munich 4
Naples 4
Phú Thọ 4
Piscataway 4
Riyadh 4
Santiago 4
Shijiazhuang 4
Totale 31.337
Nome #
VeGame: Exploring Art and History in Venice 300
Field test of multimedia portable guides for tourists 271
Alessandro De Gloria, a Pioneer in Electronic Engineering Applications 243
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 239
Integrating portable multimedia tools in car 229
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 218
The Journey: A Service-Based Adaptive Serious Game on Probability 209
User testing a hypermedia tour guide 206
Developing in-car based Tour Guides 205
A game engine plug-in for efficient development of investigation mechanics in serious games 204
The absolute and social comparative analysis of driver performance on a simulated road network 203
User testing a hypermedia tour guide 202
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 198
A serious game architecture for green mobility 196
Mapping Learning and Game Mechanics for Serious Games Analysis 194
A Gamified Flexible Transportation Service for On-Demand Public Transport 190
Novel Television-Based Cognitive Training Improves Working Memory and Executive Function 186
A case study on Service-Oriented Architecture for Serious Games 186
A Learning Oriented Technological Framework for iDTV 183
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 182
A Neuroscience Based Approach to Game Based Learning Design 182
A Serious Game model for Cultural Heritage 179
Towards a virtual reality interactive application for truck traffic access management 179
TEAM applications for Collaborative Road Mobility 178
Towards a service-oriented architecture framework for educational serious games 176
A smart mobility serious game concept and business development study 174
Maximizing power transfer for dynamic wireless charging electric vehicles 174
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 172
Designing a Serious Game as a Diagnostic Tool 171
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 171
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 169
AutoGraL: a Java 2D Graphics Library for Configurable Automotive Dashboards 164
Safe Drive Map Concept for Road Curve Monitoring 162
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 161
User preferences for a serious game to improve driving 160
A configurable customer tailored instrument cluster: the project ACTIVE 158
Designing mobile games for a challenging experience of the urban heritage 158
A social serious game concept for green, fluid and collaborative driving 158
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 157
Platform for Distributed 3D Gaming 157
A Diagnostic Tool on Time Perception of Children with ADHD 156
An activity theory-based model for serious games analysis and conceptual design 156
3D Graphic Streaming Protocol for Pervasive Gaming 155
Supporting efficient design of mobile HCI 155
Gaming platform for running games on low-end devices 155
Analysis on educating mechanical engineers through serious games using pervasive technologies 152
Puzzle-it: An HTML5 Serious Games Platform for Education 151
A serious game to promote road safety 150
Exploiting real-time EEG analysis for assessing flow in games 150
Auditory attention, implications for serious game design 150
Developing a Synthetic Dataset for Driving Scenarios 149
3D rendering of Luca Cambiaso's (1527-1585) "cubist" figures 148
Integrating nomadic devices in an adaptive driver-vehicle environment 148
A Java based web application which addresses urban traffic problems relying on real-time collected data 147
Building a Comprehensive R&D Community on Serious Games 146
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 145
Deployment of serious gaming approach for safe and sustainable mobility 145
Discovering the European Heritage Through the ChiKho Educational Web Game 144
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 143
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 143
Study Design and Data Gathering Guide for Serious Games’ Evaluation 142
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 141
Serious Games for Personal and Social Learning & Ethics: Status and Trends 141
Adaptive Experience Engine for Serious Games 141
Raspberry pi 3 performance characterization in an artificial vision automotive application 141
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 140
Enhancing μNAS for 1D CNNs on Microcontrollers 139
SVM-Based Pedestrian Recognition on Near-InfraRed images 139
Serious Games for education and training 139
An architectural approach to efficient 3D urban modeling 139
Invocation Profile Characterization of Java Applications 138
Developing ICT solutions for dynamic charging of electric vehicles 138
Assessment in and of Serious Games: An Overview 138
Enhancing the Educational Value of Video Games 137
LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places 137
A task annotation model for SandBox Serious Games 136
Player Experience evaluation: an approach based on the Personal Construct Theory 135
A Format of Serious Games for Higher Technology Education Topics 135
A Cloud-based Videogame Streaming System for Pervasive Gaming 135
MADE: developing edutainment applications on mobile computers 135
Special issue on Serious Games 134
WLESS-Frame: a simulation-based development environment for 802.11stations 134
Designing Cultural Heritage contents for Serious Virtual Worlds 134
Definition of an information management structure through an on-vehicle HMI: the COMUNICAR project 134
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice 134
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students 134
Designing Effective Serious Games: Opportunities and Challenges for Research 133
An Integrated Framework for Personalized t-learning 133
Design and implementation of an IoT system for enhancing proprioception training 131
Dangerous Curve Monitoring Application based on Vehicle-Infrastructure Cooperative Systems 130
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 130
Tutorial: Service-oriented architecture (SOA) development for serious games 129
Testing cross-platform streaming of video games over wired and wireless LANs 128
Developing a Near Infrared Based Night Vision System 128
High-Level Decision-Making Non-player Vehicles 128
Introduction to special issue on serious games for cultural heritage 127
To facilitate or not? Understanding the role of the teacher in using a serious game 127
Designing an IoT framework for automated driving impact analysis 127
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 126
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 126
Totale 15.965
Categoria #
all - tutte 105.172
article - articoli 31.285
book - libri 421
conference - conferenze 66.867
curatela - curatele 0
other - altro 340
patent - brevetti 0
selected - selezionate 0
volume - volumi 6.259
Totale 210.344


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021414 0 0 0 0 0 0 0 0 0 182 114 118
2021/20222.812 54 196 250 306 119 200 226 632 109 255 138 327
2022/20232.602 266 93 30 233 400 478 69 240 468 54 222 49
2023/20241.606 102 196 85 164 122 224 54 148 98 83 95 235
2024/20255.505 296 440 203 347 713 583 516 758 259 307 473 610
2025/20268.844 916 404 620 823 1.252 1.010 1.594 582 826 817 0 0
Totale 34.912