CHESSA, MANUELA
 Distribuzione geografica
Continente #
EU - Europa 14.163
AS - Asia 1.847
NA - Nord America 1.466
Continente sconosciuto - Info sul continente non disponibili 260
SA - Sud America 142
AF - Africa 37
OC - Oceania 3
Totale 17.918
Nazione #
IT - Italia 13.868
US - Stati Uniti d'America 1.373
SG - Singapore 782
CN - Cina 461
VN - Vietnam 324
FR - Francia 114
BD - Bangladesh 102
BR - Brasile 84
HK - Hong Kong 58
CA - Canada 37
DE - Germania 34
GB - Regno Unito 24
JP - Giappone 24
FI - Finlandia 21
MX - Messico 21
AR - Argentina 20
CH - Svizzera 15
TW - Taiwan 15
ES - Italia 13
AT - Austria 12
CR - Costa Rica 11
EC - Ecuador 11
IQ - Iraq 11
UZ - Uzbekistan 10
NL - Olanda 9
CO - Colombia 8
IN - India 8
PK - Pakistan 8
PL - Polonia 8
RU - Federazione Russa 8
ZA - Sudafrica 8
MA - Marocco 7
TR - Turchia 7
JM - Giamaica 6
VE - Venezuela 6
ID - Indonesia 5
PH - Filippine 5
RO - Romania 5
DZ - Algeria 4
GT - Guatemala 4
HN - Honduras 4
IE - Irlanda 4
KR - Corea 4
NI - Nicaragua 4
PE - Perù 4
SV - El Salvador 4
TN - Tunisia 4
UA - Ucraina 4
UY - Uruguay 4
AU - Australia 3
CL - Cile 3
MY - Malesia 3
SA - Arabia Saudita 3
SE - Svezia 3
AL - Albania 2
CZ - Repubblica Ceca 2
EG - Egitto 2
GE - Georgia 2
HR - Croazia 2
KE - Kenya 2
LB - Libano 2
NO - Norvegia 2
PY - Paraguay 2
RS - Serbia 2
SK - Slovacchia (Repubblica Slovacca) 2
TH - Thailandia 2
AM - Armenia 1
AZ - Azerbaigian 1
BA - Bosnia-Erzegovina 1
BH - Bahrain 1
BY - Bielorussia 1
CD - Congo 1
CI - Costa d'Avorio 1
DK - Danimarca 1
DO - Repubblica Dominicana 1
ET - Etiopia 1
GA - Gabon 1
GN - Guinea 1
GR - Grecia 1
HU - Ungheria 1
IR - Iran 1
JO - Giordania 1
KG - Kirghizistan 1
KW - Kuwait 1
LA - Repubblica Popolare Democratica del Laos 1
MC - Monaco 1
MD - Moldavia 1
ME - Montenegro 1
MU - Mauritius 1
MW - Malawi 1
NG - Nigeria 1
NP - Nepal 1
OM - Oman 1
SI - Slovenia 1
SN - Senegal 1
SY - Repubblica araba siriana 1
TC - Turks e Caicos 1
TG - Togo 1
Totale 17.658
Città #
Genova 7.378
Genoa 4.013
Vado Ligure 1.125
Rapallo 1.059
Singapore 403
San Jose 290
Ashburn 236
Lauterbourg 98
Ho Chi Minh City 88
Beijing 86
Hanoi 83
St Louis 62
Milan 61
New York 57
Hong Kong 52
Valenza 35
Bordighera 34
Santa Clara 33
Council Bluffs 24
Da Nang 23
Los Angeles 22
Helsinki 19
Tokyo 19
Houston 18
Naples 15
Rovereto 15
Dallas 14
Frankfurt am Main 14
Rome 14
Zurich 14
Mexico City 13
Haiphong 12
Boardman 11
Orem 10
Taipei 10
Chicago 9
Hải Dương 9
Tashkent 9
Tianjin 9
Washington 9
Atlanta 8
Buffalo 8
Guangzhou 7
San José 7
Vienna 7
Warsaw 7
Brooklyn 6
Denver 6
Memphis 6
Miami 6
Newark 6
Orlando 6
Philadelphia 6
Quảng Ngãi 6
Richmond Hill 6
San Francisco 6
Shanghai 6
Bologna 5
Boston 5
Cagliari 5
Can Tho 5
Kansas City 5
Phoenix 5
Pittsburgh 5
Seattle 5
Aachen 4
Berlin 4
Biên Hòa 4
Dublin 4
Figino 4
Jaboatão dos Guararapes 4
Managua 4
Montreal 4
Ninh Bình 4
Queens 4
Quận Ba 4
Rio de Janeiro 4
San Antonio 4
Southampton 4
São Paulo 4
Tampa 4
Thái Bình 4
Toronto 4
Amsterdam 3
Basingstoke 3
Brandon 3
City of London 3
Cologno Monzese 3
Columbus 3
Davenport 3
Des Moines 3
Dhaka 3
Guatemala City 3
Indpls 3
Johannesburg 3
Kingston 3
Lexington 3
Lima 3
Medford 3
Montevideo 3
Totale 15.778
Nome #
A dataset of stereoscopic images and ground-truth disparity mimicking human fixations in peripersonal space 236
A fast joint bioinspired algorithm for optic flow and two-dimensional disparity estimation 230
An integrated artificial vision framework for assisting visually impaired users 225
A Neural Model for Coordinated Control of Horizontal and Vertical Alignment of the Eyes in Three-Dimensional Space 216
A cortical model for binocular vergence control without explicit calculation of disparity 214
A stereoscopic augmented reality system for the veridical perception of the 3D scene layout 207
A visual computing approach for estimating the motility index in the frail elder 207
The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality 200
VRead Viewer 197
A neuromorphic control module for real-time vergence eye movements on the iCub robot head. 197
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot 196
Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment 190
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies 187
Virtual Reality to Simulate Visual Tasks for Robotic Systems 186
A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques 185
AR ‘Sonny’ Levi 3D viewer: Augmented Reality app for Sonny Levi’s exhibition at Salone Nautico 185
Natural perception in dynamic stereoscopic augmented reality environments 184
Human-computer interaction approaches for the assessment and the practice of the cognitive capabilities of elderly people 182
Assessment of the visuo-motor coordination in the peripersonal space through augmented reality environments 179
A Computational Model for the Neural Representation and Estimation of the Binocular Vector Disparity from Convergent Stereo Image Pairs 179
The (in)effectiveness of simulated blur for depth perception in naturalistic images 177
A cortical model for vergence control: advantages of space-variant geometry of the cortical domain 174
Graphics processing unit-accelerated techniques for bio-inspired computation in the primary visual cortex 174
An affordable stereoscopic 3D augmented reality system for life-like interaction 173
Bio-Inspired Active Vision Paradigms in Surveillance Applications 169
A neural model for binocular vergence control without explicit calculation of disparity 167
A systematic analysis of a V1–MT neural model for motion estimation 166
A space-variant model for motion interpretation across the visual field 164
FFV1MT: A V1-MT feedforward architecture for optical flow estimation 163
Early Perception-Action Cycles in Binocular Vision: Visuomotor Paradigms and Cortical-like Architectures 163
Machine Vision - Applications and Systems 162
Simulated disparity and peripheral blur interact during binocular fusion 162
A Biologically-Inspired Model to Predict Perceived Visual Speed as a Function of the Stimulated Portion of the Visual Field 162
A Joint Bioinspired Architecture for Fast Optic Flow and Two-dimensional Disparity Estimation 161
Adaptive read-out mechanisms of disparity population codes: reaching the theoretical disparity-size correlation limit with minimal binocular resources 161
An oculus rift based exergame to improve awareness in disabled people 161
Embedding Fixation Constraints into Binocular Energy-based Models of Depth Perception 160
Human-Centric Machine Vision 160
A geometric model of spatial distortions in virtual and augmented environments 160
Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System 155
A virtual reality simulator for active stereo vision systems 153
A recursive approach to the design of adjustable linear models for complex motion analysis 152
Adjustable linear models for optic flow based obstacle avoidance 150
Empirical horopter explained by the statistics of disparity patterns in natural space 149
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control 149
A virtual holographic display case for museum installations 148
An Integrated Virtual Environment for Visual-based Reaching 147
Real-time simulation of large-scale neural architectures for visual features computation based on GPU 147
Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers 146
An Active System for Visually-Guided Reaching in 3D across Binocular Fixations 144
Designing Assistive Tools for the Market 143
A Computational Model for the Binocular Vector Disparity Estimation 143
The Perspective Geometry of the Eye: Toward Image-Based Eye-Tracking 142
An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain 142
Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain 142
Vergence control with a neuromorphic iCub 139
Motion interpretation using adjustable linear models 138
XRCoding: introducing computational thinking and coding in a gamified eXtended reality 137
Apparecchiatura per la visione olografica virtuale 136
Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status 136
Perception and Action in Peripersonal Space: A Comparison between Video and Optical See-Through Augmented Reality Devices 136
Local feature extraction in Log-Polar images 134
Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness 133
A Virtual Reality Tool for Benchmarking Active Stereo Vision Systems in the Peripersonal Space 132
A Mixed Reality system for the simulation of emergency and first-aid scenarios 132
Binocular Vision Statistics in the Peripersonal Space: The Active Observer Perspective 130
Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments 130
RiNeo MR: A mixed-reality tool for newborn life support training 128
Insert your own body in the oculus rift to improve proprioception 127
Adaptive Motion Pooling and Diffusion for Optical Flow Computation 127
Comparing real walking in immersive virtual reality and in physical world using gait analysis 127
Investigating Natural Interaction in Augmented Reality Environments using Motion Qualities 126
Evaluation of a virtual reality system for ship handling simulations 126
A virtual reality tool for disparity statistics in the peripersonal space 123
Bio-inspired Active Vision for Obstacle Avoidance 123
Population coding for a reward-modulated Hebbian learning of vergence control 122
Visual computing methods for assessing the well-being of older people 122
Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch 121
Read-out rules for short-latency disparity-vergence responses from populations of binocular energy units: the effect of vertical disparities 120
Studying natural human-computer interaction in immersive virtual reality: A comparison between actions in the peripersonal and in the near-action space 120
Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis 120
A Registration Framework for the Comparison of Video and Optical See-Through Devices in Interactive Augmented Reality 118
Sharing is caring: A multidisciplinary first aid program 117
Advances in Human-Computer Interactions: Methods, Algorithms, and Applications 114
Rappresentazione stereoscopica tridimensionale perfezionata di oggetti virtuali per un osservatore in movimento 113
Reading binocular energy population codes for short-latency disparity-vergence eye movements 112
Slow Rogaining: An Innovative Teamwork Model for Computer Science Education 112
Improved three-dimensional stereoscopic rendering of virtual objects for a moving observer 109
Decoding MT motion response for optical flow estimation: An experimental evaluation 109
How embedding prior constraints improves coding and decoding strategies in a neural distributed architecture for depth perception 107
A 3D Visual Programming Language for Tangible Coding in Extended Reality 107
Smart rogaining for computer science orientation 105
Stereoscopic fusion with gaze-contingent blur 105
Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation 104
Enhanced Log-Polar implementation of Blind-Spot model 104
A study on the role of feedback and interface modalities for natural interaction in virtual reality environments 104
Model of a tracheo-bronchial tree for the training of bronchoscopy examinations 104
Immersive versus Non-Immersive Virtual Reality Environments: Comparing Different Visualization Modalities in a Cognitive-Motor Dual-Task 103
Context-Sensitive Recurrent Filters for Visual Motion Analysis 103
null 100
Totale 14.868
Categoria #
all - tutte 58.314
article - articoli 14.005
book - libri 0
conference - conferenze 33.777
curatela - curatele 1.227
other - altro 2.508
patent - brevetti 1.295
selected - selezionate 0
volume - volumi 5.502
Totale 116.628


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.430 67 76 67 114 58 122 67 297 85 128 41 308
2022/20231.297 123 87 16 121 189 199 35 87 224 12 189 15
2023/2024971 49 104 35 103 61 207 78 48 41 20 96 129
2024/20252.725 103 177 79 179 451 276 256 411 120 132 295 246
2025/20264.881 456 163 405 286 728 412 814 242 396 493 278 208
2026/2027483 483 0 0 0 0 0 0 0 0 0 0 0
Totale 17.918