CHESSA, MANUELA
 Distribuzione geografica
Continente #
EU - Europa 14.031
AS - Asia 1.695
NA - Nord America 760
SA - Sud America 126
AF - Africa 37
OC - Oceania 3
Totale 16.652
Nazione #
IT - Italia 13.767
SG - Singapore 767
US - Stati Uniti d'America 723
CN - Cina 427
VN - Vietnam 318
FR - Francia 108
BR - Brasile 73
HK - Hong Kong 56
DE - Germania 31
GB - Regno Unito 23
FI - Finlandia 20
JP - Giappone 20
MX - Messico 20
AR - Argentina 19
BD - Bangladesh 16
TW - Taiwan 15
CH - Svizzera 14
AT - Austria 12
CA - Canada 11
IQ - Iraq 11
ES - Italia 10
UZ - Uzbekistan 10
EC - Ecuador 9
CO - Colombia 8
IN - India 8
RU - Federazione Russa 8
ZA - Sudafrica 8
MA - Marocco 7
PK - Pakistan 7
PL - Polonia 7
TR - Turchia 7
ID - Indonesia 5
NL - Olanda 5
PH - Filippine 5
VE - Venezuela 5
DZ - Algeria 4
IE - Irlanda 4
KR - Corea 4
PE - Perù 4
RO - Romania 4
TN - Tunisia 4
UY - Uruguay 4
AU - Australia 3
CL - Cile 3
UA - Ucraina 3
CR - Costa Rica 2
CZ - Repubblica Ceca 2
EG - Egitto 2
GE - Georgia 2
KE - Kenya 2
LB - Libano 2
MY - Malesia 2
NO - Norvegia 2
RS - Serbia 2
SA - Arabia Saudita 2
SE - Svezia 2
TH - Thailandia 2
AL - Albania 1
AM - Armenia 1
AZ - Azerbaigian 1
BA - Bosnia-Erzegovina 1
BH - Bahrain 1
BY - Bielorussia 1
CD - Congo 1
CI - Costa d'Avorio 1
DK - Danimarca 1
DO - Repubblica Dominicana 1
ET - Etiopia 1
GA - Gabon 1
GN - Guinea 1
GT - Guatemala 1
IR - Iran 1
JM - Giamaica 1
JO - Giordania 1
KG - Kirghizistan 1
KW - Kuwait 1
MD - Moldavia 1
ME - Montenegro 1
MU - Mauritius 1
MW - Malawi 1
NG - Nigeria 1
OM - Oman 1
PY - Paraguay 1
SI - Slovenia 1
SN - Senegal 1
SV - El Salvador 1
SY - Repubblica araba siriana 1
TG - Togo 1
Totale 16.652
Città #
Genova 7.378
Genoa 3.994
Vado Ligure 1.125
Rapallo 1.059
Singapore 390
San Jose 244
Ashburn 159
Lauterbourg 98
Ho Chi Minh City 87
Hanoi 80
St Louis 61
Beijing 57
Milan 55
Hong Kong 50
Valenza 35
Bordighera 34
New York 33
Council Bluffs 24
Da Nang 23
Helsinki 18
Santa Clara 17
Tokyo 17
Rovereto 15
Frankfurt am Main 14
Zurich 14
Mexico City 13
Haiphong 12
Taipei 10
Hải Dương 9
Los Angeles 9
Orem 9
Tashkent 9
Tianjin 9
Guangzhou 7
Vienna 7
Warsaw 7
Chicago 6
Houston 6
Quảng Ngãi 6
Richmond Hill 6
Shanghai 6
Can Tho 5
Dallas 5
Naples 5
Aachen 4
Atlanta 4
Biên Hòa 4
Bologna 4
Boston 4
Cagliari 4
Dublin 4
Ninh Bình 4
Quận Ba 4
Rio de Janeiro 4
Rome 4
Southampton 4
São Paulo 4
Thái Bình 4
Basingstoke 3
City of London 3
Cologno Monzese 3
Des Moines 3
Johannesburg 3
Lima 3
Montevideo 3
Newark 3
Nuremberg 3
Phủ Lý 3
Poplar 3
Quito 3
San Antonio 3
San Vicent del Raspeig 3
Seattle 3
A Coruña 2
Amsterdam 2
Bad Salzungen 2
Baghdad 2
Barcelona 2
Bogotá 2
Buffalo 2
Bình Dương 2
Bắc Ninh 2
Caracas 2
Catania 2
Charlotte 2
Chennai 2
Denver 2
Dhaka 2
Duhok 2
Durban 2
Florence 2
Fortaleza 2
Guayaquil 2
Istanbul 2
Jakarta 2
Jundiaí 2
Karachi 2
Lahore 2
Lappeenranta 2
Lemont 2
Totale 15.382
Nome #
A dataset of stereoscopic images and ground-truth disparity mimicking human fixations in peripersonal space 231
A fast joint bioinspired algorithm for optic flow and two-dimensional disparity estimation 223
An integrated artificial vision framework for assisting visually impaired users 221
A Neural Model for Coordinated Control of Horizontal and Vertical Alignment of the Eyes in Three-Dimensional Space 210
A cortical model for binocular vergence control without explicit calculation of disparity 203
A stereoscopic augmented reality system for the veridical perception of the 3D scene layout 198
A visual computing approach for estimating the motility index in the frail elder 198
A neuromorphic control module for real-time vergence eye movements on the iCub robot head. 193
The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality 191
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot 189
VRead Viewer 188
Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment 182
Natural perception in dynamic stereoscopic augmented reality environments 181
Virtual Reality to Simulate Visual Tasks for Robotic Systems 180
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies 180
A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques 180
AR ‘Sonny’ Levi 3D viewer: Augmented Reality app for Sonny Levi’s exhibition at Salone Nautico 176
A Computational Model for the Neural Representation and Estimation of the Binocular Vector Disparity from Convergent Stereo Image Pairs 175
Human-computer interaction approaches for the assessment and the practice of the cognitive capabilities of elderly people 175
Assessment of the visuo-motor coordination in the peripersonal space through augmented reality environments 171
Graphics processing unit-accelerated techniques for bio-inspired computation in the primary visual cortex 169
The (in)effectiveness of simulated blur for depth perception in naturalistic images 169
A cortical model for vergence control: advantages of space-variant geometry of the cortical domain 168
An affordable stereoscopic 3D augmented reality system for life-like interaction 166
Bio-Inspired Active Vision Paradigms in Surveillance Applications 165
A systematic analysis of a V1–MT neural model for motion estimation 162
FFV1MT: A V1-MT feedforward architecture for optical flow estimation 160
A neural model for binocular vergence control without explicit calculation of disparity 159
Adaptive read-out mechanisms of disparity population codes: reaching the theoretical disparity-size correlation limit with minimal binocular resources 159
Machine Vision - Applications and Systems 157
Simulated disparity and peripheral blur interact during binocular fusion 157
A Joint Bioinspired Architecture for Fast Optic Flow and Two-dimensional Disparity Estimation 155
Early Perception-Action Cycles in Binocular Vision: Visuomotor Paradigms and Cortical-like Architectures 155
Embedding Fixation Constraints into Binocular Energy-based Models of Depth Perception 154
A geometric model of spatial distortions in virtual and augmented environments 154
A Biologically-Inspired Model to Predict Perceived Visual Speed as a Function of the Stimulated Portion of the Visual Field 154
A space-variant model for motion interpretation across the visual field 154
Human-Centric Machine Vision 153
An oculus rift based exergame to improve awareness in disabled people 151
A recursive approach to the design of adjustable linear models for complex motion analysis 150
Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System 149
A virtual reality simulator for active stereo vision systems 147
An Integrated Virtual Environment for Visual-based Reaching 147
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control 144
A virtual holographic display case for museum installations 144
Empirical horopter explained by the statistics of disparity patterns in natural space 143
Real-time simulation of large-scale neural architectures for visual features computation based on GPU 142
A Computational Model for the Binocular Vector Disparity Estimation 140
Adjustable linear models for optic flow based obstacle avoidance 140
An Active System for Visually-Guided Reaching in 3D across Binocular Fixations 139
Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers 139
Designing Assistive Tools for the Market 139
An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain 137
The Perspective Geometry of the Eye: Toward Image-Based Eye-Tracking 136
Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain 136
Vergence control with a neuromorphic iCub 135
Motion interpretation using adjustable linear models 134
Perception and Action in Peripersonal Space: A Comparison between Video and Optical See-Through Augmented Reality Devices 131
Apparecchiatura per la visione olografica virtuale 128
Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status 128
A Mixed Reality system for the simulation of emergency and first-aid scenarios 126
Local feature extraction in Log-Polar images 126
A Virtual Reality Tool for Benchmarking Active Stereo Vision Systems in the Peripersonal Space 125
XRCoding: introducing computational thinking and coding in a gamified eXtended reality 125
Insert your own body in the oculus rift to improve proprioception 124
A virtual reality tool for disparity statistics in the peripersonal space 122
Investigating Natural Interaction in Augmented Reality Environments using Motion Qualities 122
Adaptive Motion Pooling and Diffusion for Optical Flow Computation 122
Comparing real walking in immersive virtual reality and in physical world using gait analysis 122
Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments 121
Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness 120
Binocular Vision Statistics in the Peripersonal Space: The Active Observer Perspective 119
Evaluation of a virtual reality system for ship handling simulations 119
Bio-inspired Active Vision for Obstacle Avoidance 119
Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch 118
RiNeo MR: A mixed-reality tool for newborn life support training 118
Read-out rules for short-latency disparity-vergence responses from populations of binocular energy units: the effect of vertical disparities 116
Population coding for a reward-modulated Hebbian learning of vergence control 114
Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis 113
Visual computing methods for assessing the well-being of older people 113
Studying natural human-computer interaction in immersive virtual reality: A comparison between actions in the peripersonal and in the near-action space 112
Slow Rogaining: An Innovative Teamwork Model for Computer Science Education 112
Rappresentazione stereoscopica tridimensionale perfezionata di oggetti virtuali per un osservatore in movimento 110
Advances in Human-Computer Interactions: Methods, Algorithms, and Applications 110
Reading binocular energy population codes for short-latency disparity-vergence eye movements 108
A Registration Framework for the Comparison of Video and Optical See-Through Devices in Interactive Augmented Reality 108
Sharing is caring: A multidisciplinary first aid program 108
How embedding prior constraints improves coding and decoding strategies in a neural distributed architecture for depth perception 105
Improved three-dimensional stereoscopic rendering of virtual objects for a moving observer 103
Decoding MT motion response for optical flow estimation: An experimental evaluation 102
Stereoscopic fusion with gaze-contingent blur 101
null 100
Enhanced Log-Polar implementation of Blind-Spot model 99
Model of a tracheo-bronchial tree for the training of bronchoscopy examinations 98
Smart rogaining for computer science orientation 96
A 3D Visual Programming Language for Tangible Coding in Extended Reality 96
A study on the role of feedback and interface modalities for natural interaction in virtual reality environments 95
Context-Sensitive Recurrent Filters for Visual Motion Analysis 94
Statistical disparity patterns experienced by an active observer in the peripersonal space 93
null 92
Totale 14.240
Categoria #
all - tutte 53.064
article - articoli 12.654
book - libri 0
conference - conferenze 30.688
curatela - curatele 1.148
other - altro 2.330
patent - brevetti 1.182
selected - selezionate 0
volume - volumi 5.062
Totale 106.128


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021242 0 0 0 0 0 0 0 0 0 145 53 44
2021/20221.430 67 76 67 114 58 122 67 297 85 128 41 308
2022/20231.297 123 87 16 121 189 199 35 87 224 12 189 15
2023/2024971 49 104 35 103 61 207 78 48 41 20 96 129
2024/20252.725 103 177 79 179 451 276 256 411 120 132 295 246
2025/20264.355 456 163 405 286 728 412 814 242 396 453 0 0
Totale 16.909