CHESSA, MANUELA
 Distribuzione geografica
Continente #
EU - Europa 13.547
AS - Asia 12
Totale 13.559
Nazione #
IT - Italia 13.547
CN - Cina 8
SG - Singapore 2
BH - Bahrain 1
VN - Vietnam 1
Totale 13.559
Città #
Genova 7.378
Genoa 3.951
Vado Ligure 1.125
Rapallo 1.059
Bordighera 34
Beijing 1
Ho Chi Minh City 1
Isa Town 1
Singapore 1
Totale 13.551
Nome #
A dataset of stereoscopic images and ground-truth disparity mimicking human fixations in peripersonal space 201
A fast joint bioinspired algorithm for optic flow and two-dimensional disparity estimation 196
An integrated artificial vision framework for assisting visually impaired users 188
A cortical model for binocular vergence control without explicit calculation of disparity 184
A Neural Model for Coordinated Control of Horizontal and Vertical Alignment of the Eyes in Three-Dimensional Space 184
A stereoscopic augmented reality system for the veridical perception of the 3D scene layout 172
A neuromorphic control module for real-time vergence eye movements on the iCub robot head. 167
Virtual Reality to Simulate Visual Tasks for Robotic Systems 164
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies 161
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot 161
A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques 160
Natural perception in dynamic stereoscopic augmented reality environments 159
Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment 159
The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality 158
The (in)effectiveness of simulated blur for depth perception in naturalistic images 157
A Computational Model for the Neural Representation and Estimation of the Binocular Vector Disparity from Convergent Stereo Image Pairs 153
Human-computer interaction approaches for the assessment and the practice of the cognitive capabilities of elderly people 153
Bio-Inspired Active Vision Paradigms in Surveillance Applications 150
Assessment of the visuo-motor coordination in the peripersonal space through augmented reality environments 150
A systematic analysis of a V1–MT neural model for motion estimation 149
An affordable stereoscopic 3D augmented reality system for life-like interaction 146
Graphics processing unit-accelerated techniques for bio-inspired computation in the primary visual cortex 144
A cortical model for vergence control: advantages of space-variant geometry of the cortical domain 143
A visual computing approach for estimating the motility index in the frail elder 143
Adaptive read-out mechanisms of disparity population codes: reaching the theoretical disparity-size correlation limit with minimal binocular resources 141
Simulated disparity and peripheral blur interact during binocular fusion 141
AR ‘Sonny’ Levi 3D viewer: Augmented Reality app for Sonny Levi’s exhibition at Salone Nautico 141
Human-Centric Machine Vision 139
Machine Vision - Applications and Systems 138
VRead Viewer 138
A Biologically-Inspired Model to Predict Perceived Visual Speed as a Function of the Stimulated Portion of the Visual Field 137
A virtual reality simulator for active stereo vision systems 136
Early Perception-Action Cycles in Binocular Vision: Visuomotor Paradigms and Cortical-like Architectures 136
Embedding Fixation Constraints into Binocular Energy-based Models of Depth Perception 134
An Integrated Virtual Environment for Visual-based Reaching 134
An oculus rift based exergame to improve awareness in disabled people 134
A neural model for binocular vergence control without explicit calculation of disparity 133
A space-variant model for motion interpretation across the visual field 131
A virtual holographic display case for museum installations 128
A recursive approach to the design of adjustable linear models for complex motion analysis 127
Adjustable linear models for optic flow based obstacle avoidance 127
Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System 127
A geometric model of spatial distortions in virtual and augmented environments 126
A Joint Bioinspired Architecture for Fast Optic Flow and Two-dimensional Disparity Estimation 125
An Active System for Visually-Guided Reaching in 3D across Binocular Fixations 125
Real-time simulation of large-scale neural architectures for visual features computation based on GPU 125
An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain 124
The Perspective Geometry of the Eye: Toward Image-Based Eye-Tracking 122
FFV1MT: A V1-MT feedforward architecture for optical flow estimation 121
Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers 121
Empirical horopter explained by the statistics of disparity patterns in natural space 120
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control 120
Motion interpretation using adjustable linear models 120
Vergence control with a neuromorphic iCub 120
A Computational Model for the Binocular Vector Disparity Estimation 119
Local feature extraction in Log-Polar images 116
Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain 113
A Virtual Reality Tool for Benchmarking Active Stereo Vision Systems in the Peripersonal Space 111
Perception and Action in Peripersonal Space: A Comparison between Video and Optical See-Through Augmented Reality Devices 111
Apparecchiatura per la visione olografica virtuale 110
Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status 110
A virtual reality tool for disparity statistics in the peripersonal space 109
Read-out rules for short-latency disparity-vergence responses from populations of binocular energy units: the effect of vertical disparities 108
Insert your own body in the oculus rift to improve proprioception 108
Adaptive Motion Pooling and Diffusion for Optical Flow Computation 108
Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments 108
Designing Assistive Tools for the Market 107
Investigating Natural Interaction in Augmented Reality Environments using Motion Qualities 106
Population coding for a reward-modulated Hebbian learning of vergence control 105
Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis 103
Bio-inspired Active Vision for Obstacle Avoidance 103
Binocular Vision Statistics in the Peripersonal Space: The Active Observer Perspective 101
null 100
Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch 100
A Mixed Reality system for the simulation of emergency and first-aid scenarios 98
Studying natural human-computer interaction in immersive virtual reality: A comparison between actions in the peripersonal and in the near-action space 96
Reading binocular energy population codes for short-latency disparity-vergence eye movements 95
Evaluation of a virtual reality system for ship handling simulations 94
RiNeo MR: A mixed-reality tool for newborn life support training 94
Advances in Human-Computer Interactions: Methods, Algorithms, and Applications 93
Comparing real walking in immersive virtual reality and in physical world using gait analysis 93
How embedding prior constraints improves coding and decoding strategies in a neural distributed architecture for depth perception 92
null 92
Rappresentazione stereoscopica tridimensionale perfezionata di oggetti virtuali per un osservatore in movimento 91
Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness 91
Decoding MT motion response for optical flow estimation: An experimental evaluation 90
XRCoding: introducing computational thinking and coding in a gamified eXtended reality 88
Improved three-dimensional stereoscopic rendering of virtual objects for a moving observer 87
Stereoscopic fusion with gaze-contingent blur 84
A Registration Framework for the Comparison of Video and Optical See-Through Devices in Interactive Augmented Reality 82
Context-Sensitive Recurrent Filters for Visual Motion Analysis 79
Statistical disparity patterns experienced by an active observer in the peripersonal space 79
Model of a tracheo-bronchial tree for the training of bronchoscopy examinations 79
Enhanced Log-Polar implementation of Blind-Spot model 78
Grasping objects in immersive Virtual Reality 76
Sharing is caring: A multidisciplinary first aid program 76
A study on the role of feedback and interface modalities for natural interaction in virtual reality environments 73
Slow Rogaining: An Innovative Teamwork Model for Computer Science Education 73
Engineering Reliable Interactions in the Reality-Artificiality Continuum 69
A 3D Visual Programming Language for Tangible Coding in Extended Reality 69
Totale 12.160
Categoria #
all - tutte 46.812
article - articoli 11.250
book - libri 0
conference - conferenze 27.000
curatela - curatele 1.036
other - altro 2.002
patent - brevetti 999
selected - selezionate 0
volume - volumi 4.525
Totale 93.624


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021601 0 0 0 71 57 65 27 68 71 145 53 44
2021/20221.430 67 76 67 114 58 122 67 297 85 128 41 308
2022/20231.297 123 87 16 121 189 199 35 87 224 12 189 15
2023/2024971 49 104 35 103 61 207 78 48 41 20 96 129
2024/20252.725 103 177 79 179 451 276 256 411 120 132 295 246
2025/20261.240 456 163 405 216 0 0 0 0 0 0 0 0
Totale 13.794