BERTA, RICCARDO
 Distribuzione geografica
Continente #
EU - Europa 22.658
AS - Asia 2.885
NA - Nord America 1.687
SA - Sud America 231
AF - Africa 58
OC - Oceania 7
Totale 27.526
Nazione #
IT - Italia 21.810
US - Stati Uniti d'America 1.550
SG - Singapore 1.217
CN - Cina 769
FR - Francia 543
VN - Vietnam 486
BR - Brasile 150
HK - Hong Kong 114
BD - Bangladesh 78
DE - Germania 66
MX - Messico 66
GB - Regno Unito 49
CA - Canada 48
JP - Giappone 45
AR - Argentina 38
IN - India 34
FI - Finlandia 33
ES - Italia 24
ID - Indonesia 16
ZA - Sudafrica 16
NL - Olanda 15
TR - Turchia 15
RO - Romania 14
UA - Ucraina 14
CH - Svizzera 13
PH - Filippine 13
TW - Taiwan 13
IE - Irlanda 12
PK - Pakistan 12
IQ - Iraq 11
SA - Arabia Saudita 11
EC - Ecuador 10
RU - Federazione Russa 10
CO - Colombia 9
KR - Corea 8
MA - Marocco 8
TN - Tunisia 8
AU - Australia 7
CL - Cile 7
DZ - Algeria 7
TH - Thailandia 7
UZ - Uzbekistan 7
AT - Austria 6
KE - Kenya 6
PL - Polonia 6
CR - Costa Rica 5
SE - Svezia 5
UY - Uruguay 5
EE - Estonia 4
JM - Giamaica 4
MY - Malesia 4
VE - Venezuela 4
AE - Emirati Arabi Uniti 3
BE - Belgio 3
BO - Bolivia 3
EG - Egitto 3
HU - Ungheria 3
JO - Giordania 3
LT - Lituania 3
PE - Perù 3
PR - Porto Rico 3
PS - Palestinian Territory 3
RS - Serbia 3
SN - Senegal 3
SV - El Salvador 3
AL - Albania 2
AZ - Azerbaigian 2
BH - Bahrain 2
BY - Bielorussia 2
DK - Danimarca 2
GT - Guatemala 2
IR - Iran 2
LV - Lettonia 2
MD - Moldavia 2
NO - Norvegia 2
NP - Nepal 2
PT - Portogallo 2
PY - Paraguay 2
SK - Slovacchia (Repubblica Slovacca) 2
TT - Trinidad e Tobago 2
BF - Burkina Faso 1
BG - Bulgaria 1
CI - Costa d'Avorio 1
CZ - Repubblica Ceca 1
DM - Dominica 1
DO - Repubblica Dominicana 1
ET - Etiopia 1
GE - Georgia 1
GR - Grecia 1
HN - Honduras 1
HR - Croazia 1
IL - Israele 1
KW - Kuwait 1
KZ - Kazakistan 1
LB - Libano 1
ML - Mali 1
MT - Malta 1
NA - Namibia 1
PA - Panama 1
SI - Slovenia 1
Totale 27.521
Città #
Genova 11.760
Genoa 6.525
Vado Ligure 1.778
Rapallo 1.482
Singapore 588
San Jose 529
Ashburn 208
Lauterbourg 198
Ho Chi Minh City 131
Beijing 121
New York 118
Hanoi 110
Hong Kong 105
Council Bluffs 57
Santa Clara 57
Los Angeles 47
Bordighera 46
Frankfurt am Main 42
Tokyo 38
Boardman 35
Milan 30
Da Nang 29
Mexico City 29
Haiphong 27
Helsinki 21
Tianjin 21
Orem 20
Rome 19
São Paulo 17
Dallas 14
Atlanta 13
Coatzacoalcos 13
Montreal 13
Dublin 12
Guangzhou 12
Lappeenranta 12
St Louis 12
Zurich 12
Biên Hòa 11
City of London 11
Madrid 11
Amsterdam 10
Buffalo 10
Poplar 9
Bucharest 8
Cardiff 8
Chicago 8
Des Moines 8
Hải Dương 8
Rio de Janeiro 8
Dhaka 7
Johannesburg 7
Nuremberg 7
Taipei 7
Toronto 7
Baghdad 6
Bologna 6
Can Tho 6
Kozhikode 6
Paris 6
Sinop 6
Tashkent 6
Toluca 6
Turin 6
Buenos Aires 5
Campomorone 5
Chennai 5
Denver 5
Istanbul 5
Jacksonville 5
Marseille 5
Naples 5
Palermo 5
Phoenix 5
Piscataway 5
Quảng Ngãi 5
Quận Ba 5
Thái Nguyên 5
Bangkok 4
Bari 4
Boston 4
Brasília 4
Casablanca 4
Changsha 4
Houston 4
Karachi 4
Las Vegas 4
London 4
Lviv 4
Montevideo 4
Munich 4
Newark 4
Ninh Bình 4
Philadelphia 4
Riyadh 4
San José 4
Shanghai 4
Shenzhen 4
Shijiazhuang 4
Stockholm 4
Totale 24.658
Nome #
VeGame: Exploring Art and History in Venice 301
Field test of multimedia portable guides for tourists 272
Alessandro De Gloria, a Pioneer in Electronic Engineering Applications 250
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 242
Integrating portable multimedia tools in car 230
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 224
The Journey: A Service-Based Adaptive Serious Game on Probability 214
Developing in-car based Tour Guides 209
A game engine plug-in for efficient development of investigation mechanics in serious games 207
User testing a hypermedia tour guide 207
The absolute and social comparative analysis of driver performance on a simulated road network 204
User testing a hypermedia tour guide 202
A serious game architecture for green mobility 201
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 201
Mapping Learning and Game Mechanics for Serious Games Analysis 196
A Gamified Flexible Transportation Service for On-Demand Public Transport 191
A case study on Service-Oriented Architecture for Serious Games 190
An easy to author Dialogue Management System for Serious Games. 188
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 184
A Neuroscience Based Approach to Game Based Learning Design 184
Towards a virtual reality interactive application for truck traffic access management 184
A Serious Game model for Cultural Heritage 180
A smart mobility serious game concept and business development study 180
Maximizing power transfer for dynamic wireless charging electric vehicles 180
TEAM applications for Collaborative Road Mobility 178
Towards a service-oriented architecture framework for educational serious games 177
A smart sensing architecture for domestic monitoring: Methodological approach and experimental validation 175
Designing a Serious Game as a Diagnostic Tool 173
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 173
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 173
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 172
Safe Drive Map Concept for Road Curve Monitoring 164
User preferences for a serious game to improve driving 162
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 161
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 160
Designing mobile games for a challenging experience of the urban heritage 159
A social serious game concept for green, fluid and collaborative driving 158
3D Graphic Streaming Protocol for Pervasive Gaming 156
Supporting efficient design of mobile HCI 156
An activity theory-based model for serious games analysis and conceptual design 156
A Serious Games to Inform about HIV Prevention: HInVaders, a Case Study 154
Developing a Synthetic Dataset for Driving Scenarios 153
A serious game to promote road safety 152
Auditory attention, implications for serious game design 152
Puzzle-it: An HTML5 Serious Games Platform for Education 151
Exploiting real-time EEG analysis for assessing flow in games 150
3D rendering of Luca Cambiaso's (1527-1585) "cubist" figures 149
Deployment of serious gaming approach for safe and sustainable mobility 149
Integrating nomadic devices in an adaptive driver-vehicle environment 149
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 148
Building a Comprehensive R&D Community on Serious Games 148
Enhancing μNAS for 1D CNNs on Microcontrollers 147
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 145
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 145
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 143
Enhancing the Educational Value of Video Games 143
Adaptive Experience Engine for Serious Games 143
Raspberry pi 3 performance characterization in an artificial vision automotive application 142
LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places 141
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 141
Developing ICT solutions for dynamic charging of electric vehicles 141
Assessment in and of Serious Games: An Overview 141
Invocation Profile Characterization of Java Applications 140
An architectural approach to efficient 3D urban modeling 140
A task annotation model for SandBox Serious Games 140
Serious Games for education and training 139
An IoT-inspired cloud-based web service architecture for e-health applications 138
Player Experience evaluation: an approach based on the Personal Construct Theory 137
A Format of Serious Games for Higher Technology Education Topics 136
Designing Effective Serious Games: Opportunities and Challenges for Research 136
Special issue on Serious Games 135
MADE: developing edutainment applications on mobile computers 135
Designing Cultural Heritage contents for Serious Virtual Worlds 134
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students 134
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 132
Design and implementation of an IoT system for enhancing proprioception training 132
High-Level Decision-Making Non-player Vehicles 132
Classification of Skiing Techniques on Embedded System 130
Designing an IoT framework for automated driving impact analysis 128
Supporting authors in the development of Task-Based Learning in Serious Virtual Worlds 127
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 127
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 127
Towards an IoT-enabled dynamic wireless charging metering service for electrical vehicles 127
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation 127
Bringing Intelligence to the Edge for Structural Health Monitoring: The Case Study of the Z24 Bridge 127
VeGame: ubiquitous games for improving interaction with the heritage 126
Investigating the added value of interactivity and serious gaming for educational TV 126
Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms 126
Developing Web3D tools for promoting the European Heritage 126
Evaluation and optimization of method calls in java 125
An algorithm to show monuments in virtual words for cultural heritage 125
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games 125
Deep Learning-Based Real-Time Driver Cognitive Distraction Detection 123
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching 123
Requirements on learning analytics for facilitated and non facilitated games 123
A Tangible Serious Game Approach to Science, Technology, Engineering and Mathematics (STEM) Education 122
Information and communication technology research opportunities in dynamic charging for electric vehicle 122
A Tiny CNN for Embedded Electronic Skin Systems 121
Science Game: mobile gaming in a scientific exhibition 121
Development of a Hardware/Software System for Proprioception Exergaming 121
Totale 15.816
Categoria #
all - tutte 86.899
article - articoli 26.988
book - libri 0
conference - conferenze 54.640
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 5.271
Totale 173.798


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202193 0 0 0 0 0 0 0 0 0 0 0 93
2021/20222.070 37 119 204 221 86 160 153 448 103 194 93 252
2022/20231.880 196 82 22 166 272 347 63 173 308 38 168 45
2023/20241.332 83 136 72 144 98 175 41 130 84 84 77 208
2024/20254.545 256 347 168 251 594 472 413 649 217 261 421 496
2025/20268.236 801 360 558 717 1.113 796 1.326 495 707 820 436 107
Totale 28.076