BERTA, RICCARDO
 Distribuzione geografica
Continente #
EU - Europa 21.528
AS - Asia 12
SA - Sud America 9
Totale 21.549
Nazione #
IT - Italia 21.519
BR - Brasile 8
CN - Cina 8
FR - Francia 8
SG - Singapore 2
VN - Vietnam 2
EC - Ecuador 1
FI - Finlandia 1
Totale 21.549
Città #
Genova 11.760
Genoa 6.453
Vado Ligure 1.778
Rapallo 1.482
Bordighera 46
Beijing 3
Singapore 2
Brasília 1
Chapadão do Sul 1
Contagem 1
Hanoi 1
Lappeenranta 1
Mauá 1
Piranhas 1
Praia Grande 1
Quito 1
São Paulo 1
Valente 1
Vĩnh Tường 1
Totale 21.536
Nome #
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 220
VeGame: Exploring Art and History in Venice 202
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 186
The absolute and social comparative analysis of driver performance on a simulated road network 184
The Journey: A Service-Based Adaptive Serious Game on Probability 176
Alessandro De Gloria, a Pioneer in Electronic Engineering Applications 176
A game engine plug-in for efficient development of investigation mechanics in serious games 175
Field test of multimedia portable guides for tourists 173
An easy to author Dialogue Management System for Serious Games. 168
Mapping Learning and Game Mechanics for Serious Games Analysis 167
A case study on Service-Oriented Architecture for Serious Games 166
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 166
A Gamified Flexible Transportation Service for On-Demand Public Transport 166
Towards a service-oriented architecture framework for educational serious games 163
A Neuroscience Based Approach to Game Based Learning Design 161
A serious game architecture for green mobility 161
User testing a hypermedia tour guide 161
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 160
Integrating portable multimedia tools in car 157
TEAM applications for Collaborative Road Mobility 157
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 156
User testing a hypermedia tour guide 151
A smart mobility serious game concept and business development study 150
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 150
A smart sensing architecture for domestic monitoring: Methodological approach and experimental validation 150
Maximizing power transfer for dynamic wireless charging electric vehicles 148
A Serious Game model for Cultural Heritage 147
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 145
Developing in-car based Tour Guides 144
Designing a Serious Game as a Diagnostic Tool 144
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 142
Puzzle-it: An HTML5 Serious Games Platform for Education 142
Safe Drive Map Concept for Road Curve Monitoring 142
Exploiting real-time EEG analysis for assessing flow in games 140
Designing mobile games for a challenging experience of the urban heritage 139
An activity theory-based model for serious games analysis and conceptual design 139
User preferences for a serious game to improve driving 138
Supporting efficient design of mobile HCI 137
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 136
A Serious Games to Inform about HIV Prevention: HInVaders, a Case Study 136
3D Graphic Streaming Protocol for Pervasive Gaming 135
Towards a virtual reality interactive application for truck traffic access management 135
Building a Comprehensive R&D Community on Serious Games 134
A social serious game concept for green, fluid and collaborative driving 134
Integrating nomadic devices in an adaptive driver-vehicle environment 134
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 131
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 131
3D rendering of Luca Cambiaso's (1527-1585) "cubist" figures 131
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 131
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 129
Invocation Profile Characterization of Java Applications 126
A serious game to promote road safety 126
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 126
Raspberry pi 3 performance characterization in an artificial vision automotive application 126
Serious Games for education and training 125
Designing Effective Serious Games: Opportunities and Challenges for Research 125
Special issue on Serious Games 124
Enhancing the Educational Value of Video Games 123
Deployment of serious gaming approach for safe and sustainable mobility 123
MADE: developing edutainment applications on mobile computers 123
Auditory attention, implications for serious game design 123
Player Experience evaluation: an approach based on the Personal Construct Theory 122
Designing Cultural Heritage contents for Serious Virtual Worlds 122
Assessment in and of Serious Games: An Overview 122
An IoT-inspired cloud-based web service architecture for e-health applications 121
An architectural approach to efficient 3D urban modeling 121
A task annotation model for SandBox Serious Games 118
LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places 116
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 115
Design and implementation of an IoT system for enhancing proprioception training 115
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation 115
Investigating the added value of interactivity and serious gaming for educational TV 114
Developing ICT solutions for dynamic charging of electric vehicles 114
VeGame: ubiquitous games for improving interaction with the heritage 113
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 113
Designing an IoT framework for automated driving impact analysis 113
Requirements on learning analytics for facilitated and non facilitated games 113
A Format of Serious Games for Higher Technology Education Topics 112
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 112
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students 112
Developing a Synthetic Dataset for Driving Scenarios 111
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games 111
Teaching STEM through a role-playing serious game and intelligent pedagogical agents 111
Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms 110
Adaptive Experience Engine for Serious Games 110
Towards an IoT-enabled dynamic wireless charging metering service for electrical vehicles 110
Player Experience and Technical Performance Prospects for Distributed 3D Gaming in Private and Public Settings 109
Universcity: Towards a Holistic Approach to Educational Virtual City Design 109
Supporting authors in the development of Task-Based Learning in Serious Virtual Worlds 107
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching 107
Developing Web3D tools for promoting the European Heritage 107
Development of a Hardware/Software System for Proprioception Exergaming 107
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 106
Gamification of Car Driver Performance 106
A Tangible Serious Game Approach to Science, Technology, Engineering and Mathematics (STEM) Education 105
Evaluation of the Java graphics environment using a set of specialized microbenchmarks 104
An algorithm to show monuments in virtual words for cultural heritage 103
Deploying serious games for management in higher education: Lessons learned and good practices 103
Designing a PathFinding Algorithm to Enable Dynamic RTS Serious Games 101
Evaluation and optimization of method calls in java 100
Totale 13.356
Categoria #
all - tutte 72.485
article - articoli 22.562
book - libri 0
conference - conferenze 45.467
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 4.456
Totale 144.970


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021931 0 0 0 79 52 161 44 116 122 167 97 93
2021/20222.070 37 119 204 221 86 160 153 448 103 194 93 252
2022/20231.880 196 82 22 166 272 347 63 173 308 38 168 45
2023/20241.332 83 136 72 144 98 175 41 130 84 84 77 208
2024/20254.545 256 347 168 251 594 472 413 649 217 261 421 496
2025/20262.213 801 360 558 494 0 0 0 0 0 0 0 0
Totale 22.053