BERTA, RICCARDO
 Distribuzione geografica
Continente #
EU - Europa 22.827
AS - Asia 3.036
NA - Nord America 2.496
Continente sconosciuto - Info sul continente non disponibili 563
SA - Sud America 245
AF - Africa 70
OC - Oceania 7
Totale 29.244
Nazione #
IT - Italia 21.961
US - Stati Uniti d'America 2.285
SG - Singapore 1.227
CN - Cina 782
FR - Francia 543
VN - Vietnam 492
BD - Bangladesh 182
BR - Brasile 155
HK - Hong Kong 118
CA - Canada 77
MX - Messico 71
DE - Germania 66
GB - Regno Unito 51
JP - Giappone 46
AR - Argentina 39
IN - India 36
FI - Finlandia 33
ES - Italia 26
NL - Olanda 19
ID - Indonesia 16
TR - Turchia 16
ZA - Sudafrica 16
PH - Filippine 15
RO - Romania 14
UA - Ucraina 14
CH - Svizzera 13
CO - Colombia 13
JM - Giamaica 13
TW - Taiwan 13
CR - Costa Rica 12
IE - Irlanda 12
PK - Pakistan 12
IQ - Iraq 11
SA - Arabia Saudita 11
EC - Ecuador 10
RU - Federazione Russa 10
TH - Thailandia 10
GT - Guatemala 9
KR - Corea 8
MA - Marocco 8
SC - Seychelles 8
TN - Tunisia 8
AT - Austria 7
AU - Australia 7
CL - Cile 7
DZ - Algeria 7
HN - Honduras 7
MY - Malesia 7
SV - El Salvador 7
UZ - Uzbekistan 7
VE - Venezuela 7
CZ - Repubblica Ceca 6
KE - Kenya 6
PL - Polonia 6
AL - Albania 5
SE - Svezia 5
UY - Uruguay 5
AE - Emirati Arabi Uniti 4
EE - Estonia 4
NG - Nigeria 4
PE - Perù 4
PR - Porto Rico 4
BB - Barbados 3
BE - Belgio 3
BO - Bolivia 3
EG - Egitto 3
HU - Ungheria 3
IR - Iran 3
JO - Giordania 3
LT - Lituania 3
PS - Palestinian Territory 3
RS - Serbia 3
SN - Senegal 3
TT - Trinidad e Tobago 3
AZ - Azerbaigian 2
BG - Bulgaria 2
BH - Bahrain 2
BY - Bielorussia 2
DK - Danimarca 2
LV - Lettonia 2
MD - Moldavia 2
NO - Norvegia 2
NP - Nepal 2
PT - Portogallo 2
PY - Paraguay 2
SK - Slovacchia (Repubblica Slovacca) 2
BF - Burkina Faso 1
BS - Bahamas 1
CI - Costa d'Avorio 1
DM - Dominica 1
DO - Repubblica Dominicana 1
ET - Etiopia 1
GE - Georgia 1
GR - Grecia 1
HR - Croazia 1
IL - Israele 1
KW - Kuwait 1
KZ - Kazakistan 1
LB - Libano 1
ML - Mali 1
Totale 28.671
Città #
Genova 11.760
Genoa 6.550
Vado Ligure 1.778
Rapallo 1.482
Singapore 592
San Jose 582
Ashburn 288
Lauterbourg 198
New York 135
Ho Chi Minh City 131
Beijing 129
Hanoi 114
Hong Kong 105
Santa Clara 76
Los Angeles 61
Council Bluffs 59
Bordighera 46
Milan 45
Frankfurt am Main 42
Tokyo 38
Boardman 35
Mexico City 33
Rome 31
Da Nang 29
Dallas 29
Haiphong 27
Atlanta 25
Chicago 25
Helsinki 21
Tianjin 21
Orem 20
Buffalo 18
Montreal 17
São Paulo 17
Philadelphia 15
St Louis 15
Houston 14
Coatzacoalcos 13
Dublin 12
Guangzhou 12
Jacksonville 12
Lappeenranta 12
Washington 12
Zurich 12
Biên Hòa 11
City of London 11
Madrid 11
Amsterdam 10
Bologna 10
Miami 10
Naples 10
Phoenix 10
Pittsburgh 10
San Antonio 10
San José 10
Turin 10
Denver 9
Dhaka 9
Florence 9
Kingston 9
Poplar 9
Rio de Janeiro 9
Toronto 9
Bolzano 8
Boston 8
Brooklyn 8
Bucharest 8
Cardiff 8
Des Moines 8
Hải Dương 8
Palermo 8
Guatemala City 7
Johannesburg 7
London 7
Newark 7
Nuremberg 7
San Francisco 7
Taipei 7
Baghdad 6
Bari 6
Can Tho 6
Garland 6
Helotes 6
Kozhikode 6
Las Vegas 6
Paris 6
Parma 6
Seattle 6
Sinop 6
Tashkent 6
Toluca 6
Buenos Aires 5
Campomorone 5
Chennai 5
Detroit 5
Istanbul 5
Louisville 5
Marseille 5
Piscataway 5
Princeton 5
Totale 25.110
Nome #
VeGame: Exploring Art and History in Venice 309
Field test of multimedia portable guides for tourists 276
Alessandro De Gloria, a Pioneer in Electronic Engineering Applications 253
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 246
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 231
Integrating portable multimedia tools in car 231
The Journey: A Service-Based Adaptive Serious Game on Probability 222
Developing in-car based Tour Guides 212
A game engine plug-in for efficient development of investigation mechanics in serious games 211
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 211
User testing a hypermedia tour guide 210
A serious game architecture for green mobility 209
The absolute and social comparative analysis of driver performance on a simulated road network 208
User testing a hypermedia tour guide 205
Mapping Learning and Game Mechanics for Serious Games Analysis 202
A Gamified Flexible Transportation Service for On-Demand Public Transport 195
A case study on Service-Oriented Architecture for Serious Games 193
An easy to author Dialogue Management System for Serious Games. 189
A Neuroscience Based Approach to Game Based Learning Design 189
Towards a virtual reality interactive application for truck traffic access management 189
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 185
Maximizing power transfer for dynamic wireless charging electric vehicles 185
A smart mobility serious game concept and business development study 182
TEAM applications for Collaborative Road Mobility 182
A Serious Game model for Cultural Heritage 181
Towards a service-oriented architecture framework for educational serious games 181
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 180
Designing a Serious Game as a Diagnostic Tool 178
A smart sensing architecture for domestic monitoring: Methodological approach and experimental validation 178
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 177
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 176
Safe Drive Map Concept for Road Curve Monitoring 168
User preferences for a serious game to improve driving 168
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 165
Developing a Synthetic Dataset for Driving Scenarios 163
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 163
Designing mobile games for a challenging experience of the urban heritage 162
3D Graphic Streaming Protocol for Pervasive Gaming 160
A social serious game concept for green, fluid and collaborative driving 160
Supporting efficient design of mobile HCI 159
An activity theory-based model for serious games analysis and conceptual design 158
3D rendering of Luca Cambiaso's (1527-1585) "cubist" figures 157
Bringing Intelligence to the Edge for Structural Health Monitoring: The Case Study of the Z24 Bridge 157
A serious game to promote road safety 156
Deployment of serious gaming approach for safe and sustainable mobility 156
Enhancing μNAS for 1D CNNs on Microcontrollers 155
A Serious Games to Inform about HIV Prevention: HInVaders, a Case Study 155
Auditory attention, implications for serious game design 154
Puzzle-it: An HTML5 Serious Games Platform for Education 153
Exploiting real-time EEG analysis for assessing flow in games 153
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 152
Integrating nomadic devices in an adaptive driver-vehicle environment 151
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 150
Building a Comprehensive R&D Community on Serious Games 149
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 148
Raspberry pi 3 performance characterization in an artificial vision automotive application 148
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 146
Adaptive Experience Engine for Serious Games 146
Enhancing the Educational Value of Video Games 145
Developing ICT solutions for dynamic charging of electric vehicles 145
Invocation Profile Characterization of Java Applications 144
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 144
Assessment in and of Serious Games: An Overview 144
LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places 143
A task annotation model for SandBox Serious Games 143
Player Experience evaluation: an approach based on the Personal Construct Theory 142
An architectural approach to efficient 3D urban modeling 142
Serious Games for education and training 141
A Format of Serious Games for Higher Technology Education Topics 140
An IoT-inspired cloud-based web service architecture for e-health applications 139
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students 139
Designing Cultural Heritage contents for Serious Virtual Worlds 137
Designing Effective Serious Games: Opportunities and Challenges for Research 137
Special issue on Serious Games 136
MADE: developing edutainment applications on mobile computers 136
High-Level Decision-Making Non-player Vehicles 135
Classification of Skiing Techniques on Embedded System 134
Design and implementation of an IoT system for enhancing proprioception training 134
A Tiny CNN for Embedded Electronic Skin Systems 133
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 132
Supporting authors in the development of Task-Based Learning in Serious Virtual Worlds 130
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 130
Designing an IoT framework for automated driving impact analysis 130
Deep Learning-Based Real-Time Driver Cognitive Distraction Detection 129
Evaluation and optimization of method calls in java 129
Investigating the added value of interactivity and serious gaming for educational TV 129
Towards an IoT-enabled dynamic wireless charging metering service for electrical vehicles 129
VeGame: ubiquitous games for improving interaction with the heritage 128
Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms 128
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching 128
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation 128
Performance Comparison of YOLOv8 and YOLOv10 for Traffic Light Detection on a Jetson Nano Board 127
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 127
Developing Web3D tools for promoting the European Heritage 127
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games 127
An algorithm to show monuments in virtual words for cultural heritage 126
Information and communication technology research opportunities in dynamic charging for electric vehicle 125
Development of a Hardware/Software System for Proprioception Exergaming 125
Requirements on learning analytics for facilitated and non facilitated games 125
Science Game: mobile gaming in a scientific exhibition 124
Totale 16.204
Categoria #
all - tutte 91.938
article - articoli 28.680
book - libri 0
conference - conferenze 57.734
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 5.524
Totale 183.876


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20222.070 37 119 204 221 86 160 153 448 103 194 93 252
2022/20231.880 196 82 22 166 272 347 63 173 308 38 168 45
2023/20241.332 83 136 72 144 98 175 41 130 84 84 77 208
2024/20254.545 256 347 168 251 594 472 413 649 217 261 421 496
2025/20268.582 801 360 558 717 1.113 796 1.326 495 707 820 436 453
2026/2027822 822 0 0 0 0 0 0 0 0 0 0 0
Totale 29.244