SOLARI, FABIO
 Distribuzione geografica
Continente #
EU - Europa 17.179
AS - Asia 15
SA - Sud America 2
Totale 17.196
Nazione #
IT - Italia 17.179
CN - Cina 10
BR - Brasile 2
SG - Singapore 2
VN - Vietnam 2
BH - Bahrain 1
Totale 17.196
Città #
Genova 9.918
Genoa 4.596
Vado Ligure 1.323
Rapallo 1.303
Bordighera 39
Beijing 2
Duque de Caxias 1
Hanoi 1
Ho Chi Minh City 1
Isa Town 1
Singapore 1
Toledo 1
Totale 17.187
Nome #
A dataset of stereoscopic images and ground-truth disparity mimicking human fixations in peripersonal space 201
A fast joint bioinspired algorithm for optic flow and two-dimensional disparity estimation 196
An integrated artificial vision framework for assisting visually impaired users 188
A cortical model for binocular vergence control without explicit calculation of disparity 184
A Neural Model for Coordinated Control of Horizontal and Vertical Alignment of the Eyes in Three-Dimensional Space 184
A Compact Harmonic Code for Early Vision based on Anisotropic Frequency Channels 175
A man-machine communication system based on the visual analysis of dynamic gestures 172
A stereoscopic augmented reality system for the veridical perception of the 3D scene layout 172
A cortical architecture for the binocular perception of motion-in-depth 170
A neuromorphic control module for real-time vergence eye movements on the iCub robot head. 167
Virtual Reality to Simulate Visual Tasks for Robotic Systems 164
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies 161
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot 161
A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques 160
Natural perception in dynamic stereoscopic augmented reality environments 159
Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment 159
A Continuum-field Model of Visual Cortex Stimulus-driven Behaviour: Emergent Oscillations and Coherence Fields 159
The (in)effectiveness of simulated blur for depth perception in naturalistic images 157
A Computational Model for the Neural Representation and Estimation of the Binocular Vector Disparity from Convergent Stereo Image Pairs 153
Human-computer interaction approaches for the assessment and the practice of the cognitive capabilities of elderly people 153
How to organize analog VLSI operators to perform perceptual tasks in machine vision 152
Bio-Inspired Active Vision Paradigms in Surveillance Applications 150
Assessment of the visuo-motor coordination in the peripersonal space through augmented reality environments 150
A phase-based stereo vision system-on-a-chip 149
A systematic analysis of a V1–MT neural model for motion estimation 149
Phase-based stereo vision system-on-a-chip 146
An affordable stereoscopic 3D augmented reality system for life-like interaction 146
A cortical model for vergence control: advantages of space-variant geometry of the cortical domain 143
Autonomous learning of disparity-vergence behaviour through distributed coding and population reward: Basic mechanisms and real-world conditioning on a robot stereo head 142
Adaptive read-out mechanisms of disparity population codes: reaching the theoretical disparity-size correlation limit with minimal binocular resources 141
Simulated disparity and peripheral blur interact during binocular fusion 141
AR ‘Sonny’ Levi 3D viewer: Augmented Reality app for Sonny Levi’s exhibition at Salone Nautico 141
Human-Centric Machine Vision 139
Machine Vision - Applications and Systems 138
VRead Viewer 138
Fast technique for phase-based disparity estimation with no explicit calculation of phase 137
A Biologically-Inspired Model to Predict Perceived Visual Speed as a Function of the Stimulated Portion of the Visual Field 137
A virtual reality simulator for active stereo vision systems 136
Early Perception-Action Cycles in Binocular Vision: Visuomotor Paradigms and Cortical-like Architectures 136
Embedding Fixation Constraints into Binocular Energy-based Models of Depth Perception 134
An Integrated Virtual Environment for Visual-based Reaching 134
An oculus rift based exergame to improve awareness in disabled people 134
A neural model for binocular vergence control without explicit calculation of disparity 133
Centric-minded Templates for Self-motion Perception 132
Emergence of Motion-in-depth Selectivity in the Visual Cortex through Linear Combination of Binocular Energy Complex Cells with Different Ocular Dominance 131
A space-variant model for motion interpretation across the visual field 131
Emergence of Oscillations and Spatio-temporal Coherence States in a Continuum-model of Excitatory and Inhibitory Neurons 128
An Architectural Model of the Non-linear Subunits of Complex Cells of Visual Cortex Based on Gated Intracortical Interactions 128
A virtual holographic display case for museum installations 128
A recursive approach to the design of adjustable linear models for complex motion analysis 127
Adjustable linear models for optic flow based obstacle avoidance 127
Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System 127
An Early Cognitive Approach to Visual Motion Analysis 126
A geometric model of spatial distortions in virtual and augmented environments 126
A Joint Bioinspired Architecture for Fast Optic Flow and Two-dimensional Disparity Estimation 125
An Active System for Visually-Guided Reaching in 3D across Binocular Fixations 125
Real-time simulation of large-scale neural architectures for visual features computation based on GPU 125
An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain 124
A Physicalist Approach to First-order Analysis of Optic Flow Fields in Extrastriate Cortical Areas 124
The Perspective Geometry of the Eye: Toward Image-Based Eye-Tracking 122
FFV1MT: A V1-MT feedforward architecture for optical flow estimation 121
Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers 121
Empirical horopter explained by the statistics of disparity patterns in natural space 120
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control 120
Motion interpretation using adjustable linear models 120
Vergence control with a neuromorphic iCub 120
Emergence of oscillations and spatio-temporal coherence states in a continuum-model of excitatory and inhibitory neurons 119
A Computational Model for the Binocular Vector Disparity Estimation 119
A Dynamic Gesture Recognition System Based on the Visual Analysis of the Movements of the Hand. 118
Recovering 3-D Egomotion Parameters from Optic Flow: from Structural Principles to Analog Architectures 118
A hierarchical model of complex cells in visual cortex for the binocular perception of motion-in-depth 116
Local feature extraction in Log-Polar images 116
Emergence of Motion-in-depth Selectivity in the Visual Cortex through Linear Combination of Binocular Energy Complex Cells with Different Ocular Dominance 114
Lattice Models for Context-driven Regularization in Motion Perception 113
Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain 113
A Virtual Reality Tool for Benchmarking Active Stereo Vision Systems in the Peripersonal Space 111
Perception and Action in Peripersonal Space: A Comparison between Video and Optical See-Through Augmented Reality Devices 111
Apparecchiatura per la visione olografica virtuale 110
Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status 110
A virtual reality tool for disparity statistics in the peripersonal space 109
Read-out rules for short-latency disparity-vergence responses from populations of binocular energy units: the effect of vertical disparities 108
Insert your own body in the oculus rift to improve proprioception 108
Adaptive Motion Pooling and Diffusion for Optical Flow Computation 108
Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments 108
Designing Assistive Tools for the Market 107
Population coding for a reward-modulated Hebbian learning of vergence control 105
Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis 103
Bio-inspired Active Vision for Obstacle Avoidance 103
Binocular Vision Statistics in the Peripersonal Space: The Active Observer Perspective 101
Compact and Accurate Early Vision Processing in the Harmonic Space 100
null 100
Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch 100
A Neuromorphic Approach for Egomotion Vision Sensing. 98
A Mixed Reality system for the simulation of emergency and first-aid scenarios 98
Spatiotemporal Neuromorphic Operators for the Detection of Motion-in-depth 97
An architectural model for velocity-tuned spatio-temporal cortical filters. 97
Studying natural human-computer interaction in immersive virtual reality: A comparison between actions in the peripersonal and in the near-action space 96
Phase-based binocular perception of motion in depth: Cortical-like operators and analog VLSI architectures 95
Reading binocular energy population codes for short-latency disparity-vergence eye movements 95
Fast space-variant image analysis through steerable Gabor-like filters 94
Totale 13.137
Categoria #
all - tutte 56.748
article - articoli 13.968
book - libri 0
conference - conferenze 34.761
curatela - curatele 1.038
other - altro 2.002
patent - brevetti 1.001
selected - selezionate 0
volume - volumi 3.978
Totale 113.496


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021687 0 0 0 78 50 83 29 78 96 145 70 58
2021/20221.788 69 117 110 142 65 135 94 400 99 167 54 336
2022/20231.588 156 107 17 176 236 263 26 104 286 12 191 14
2023/20241.034 50 112 32 111 56 223 68 51 49 18 115 149
2024/20253.206 118 212 90 199 540 326 306 486 143 147 335 304
2025/20261.497 542 188 462 305 0 0 0 0 0 0 0 0
Totale 17.428