In recent years, thanks to digital platforms of social connection, certain activities, such as participation in video games, have gradually moved from the realm of mere hobbies to that of professional activity. The literature therefore questions the location of the boundary between entertainment and legally relevant work. In this paper, the authors address this issue in relation to the e-sports sector, defining some elements that can select the situations in which participation in video game competitions may constitute legally relevant work. They then identify the legal disciplines applicable to e-sports workers, which, although they have certain similarities with sports work, cannot generally be attributed to the discipline of Legislative Decree no. 36/2021.
Gioco o lavoro: la rilevanza giuslavoristica degli e-sport
Annamaria Donini;
2025-01-01
Abstract
In recent years, thanks to digital platforms of social connection, certain activities, such as participation in video games, have gradually moved from the realm of mere hobbies to that of professional activity. The literature therefore questions the location of the boundary between entertainment and legally relevant work. In this paper, the authors address this issue in relation to the e-sports sector, defining some elements that can select the situations in which participation in video game competitions may constitute legally relevant work. They then identify the legal disciplines applicable to e-sports workers, which, although they have certain similarities with sports work, cannot generally be attributed to the discipline of Legislative Decree no. 36/2021.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.



