Over the past few decades, gamification has become increasingly popular and widely used to motivate and engage learners in the digital age. Based on gamification strategies that have been shown to be useful in literature, we wondered how they can be developed in the Digital Learning Environment of the Digital Math Training project. To understand the impact and effectiveness of our implemented gamification strategies in the DLE, we considered the students’ answers, from grade 9th to 13th, to initial and final questionnaire. The results show which of the strategies implemented were most appreciated by the DMT students and which were found to be effective in stimulating their motivation, especially for some categories of students.

Design Gamification Strategies in a Digital Learning Environment: The Impact on Students

Floris, Francesco;Fradiante, Valeria;Marchisio Conte, Marina;
2024-01-01

Abstract

Over the past few decades, gamification has become increasingly popular and widely used to motivate and engage learners in the digital age. Based on gamification strategies that have been shown to be useful in literature, we wondered how they can be developed in the Digital Learning Environment of the Digital Math Training project. To understand the impact and effectiveness of our implemented gamification strategies in the DLE, we considered the students’ answers, from grade 9th to 13th, to initial and final questionnaire. The results show which of the strategies implemented were most appreciated by the DMT students and which were found to be effective in stimulating their motivation, especially for some categories of students.
2024
978-3-031-49064-4
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/1264166
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