MARCHISIO CONTE, MARINA
 Distribuzione geografica
Continente #
EU - Europa 64
AS - Asia 46
SA - Sud America 16
AF - Africa 1
NA - Nord America 1
Totale 128
Nazione #
IT - Italia 63
SG - Singapore 33
BR - Brasile 13
CN - Cina 7
VN - Vietnam 6
EC - Ecuador 2
AR - Argentina 1
NL - Olanda 1
TN - Tunisia 1
US - Stati Uniti d'America 1
Totale 128
Città #
Genoa 61
Singapore 13
Hanoi 2
Ho Chi Minh City 2
Arujá 1
Barra Mansa 1
Bom Despacho 1
Collegno 1
Dallas 1
Diamantina 1
Francisco Morato 1
Guayaquil 1
Haiphong 1
Itiuba 1
Juazeiro 1
Longqiao 1
Merlo 1
Ourinhos 1
Phủ Lý 1
Porto Alegre 1
Quito 1
Salvador 1
Santana de Parnaíba 1
Shijiazhuang 1
São Bernardo do Campo 1
Taiyuan 1
Tianjin 1
Tunis 1
Uberlândia 1
Totale 103
Nome #
Involving Teachers in Gamified Learning Activities Using Generative Artificial Intelligence Tools 12
The Effectiveness of Tutor Strategies in Enhancing Students' Learning and Attitudes in Scientific and Humanistic Subjects: An Analysis of Tutor Strategies Within the Compiti@Casa Project 9
Digital Education: Theoretical Frameworks and Best Practices for Teaching and Learning in the Security and Defence Area 9
Best Practices 9
Digital technologies and their impact on metacognitive aspects in learning recovery in scientific and humanistic subjects 8
Detecting Blended Learning, Collaborative Learning and Internationalisation in Military Education: A Systematic Literature Review 8
Design didactic activities using gamification: the perspective of teachers 8
Rethinking computational practices in financial mathematics to boost collaboration: a comparative analysis to explore the redesign of lab activities and its impact on the knowledge co-construction process 8
Serious game for higher Mathematics education: evaluation of the learning tool 8
Comparing homogeneous and heterogeneous ability grouping in collaborative computational lab activities in Financial Mathematics 7
The generalization of the solution process in a mathematical problem-solving activity with an Advanced Computing Environment 7
Design Gamification Strategies in a Digital Learning Environment: The Impact on Students 7
Percorsi di PCTO con Moodle per un orientamento formativo e per far scoprire le figure professionali formate dalla Scuola di Medicina dell’Università di Torino 7
Sviluppare l’autovalutazione con Moodle: un esempio di problem solving nell’ambito della matematica 7
Moodle per le nuove forme di didattica internazionale e mobilità brevi: Blended Intensive Programme nella formazione in ambito sicurezza e difesa 7
From Theory to Training: Exploring Teachers' Attitudes Towards Artificial Intelligence in Education 7
Empowering Mathematics education in security and defence: technological tools and methodological strategies for motivation enhancement 7
TEACHERS' STRATEGIES AND DIFFICULTIES IN DESIGNING GAMIFICATION ACTIVITIES 6
Strategie di gamification con Moodle per lo sviluppo di competenze di problem solving e per uno sviluppo sostenibile 6
Totale 147
Categoria #
all - tutte 439
article - articoli 84
book - libri 0
conference - conferenze 306
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 49
Totale 878


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2025/2026147 0 0 40 59 37 11 0 0 0 0 0 0
Totale 147